Basically I have a task which spawns human entities every 5 minutes in another world and I had its scale set to 2 "$human->setScale(2)". Whenever I leave that world for about 20-30 seconds, the human entity scale goes back to default which is 1. Any idea why this is happening and how to fix it?
Probably because the chunk is unloaded and it's loaded back when you rejoin that world? Not sure because I can't test it myself at the moment.