Why this is happening and how to prevent it?

Discussion in 'Development' started by LyricalLyfes, Nov 10, 2021.

  1. LyricalLyfes

    LyricalLyfes Spider Jockey

    Messages:
    28
    Basically I have a task which spawns human entities every 5 minutes in another world and I had its scale set to 2 "$human->setScale(2)". Whenever I leave that world for about 20-30 seconds, the human entity scale goes back to default which is 1.

    Any idea why this is happening and how to fix it?
     
  2. minijaham

    minijaham Zombie Pigman

    Messages:
    749
    GitHub:
    minijaham
    Probably because the chunk is unloaded and it's loaded back when you rejoin that world?
    Not sure because I can't test it myself at the moment.
     

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