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When using rtx, the skins of the players turn black.

Discussion in 'Help' started by ChelystnoyProgib1337, Nov 20, 2021.

  1. ChelystnoyProgib1337

    ChelystnoyProgib1337 Creeper

    Messages:
    3
    [​IMG]
    [​IMG]
    Please help to solve this problem.
    Sorry for my English
     
  2. NTT

    NTT Zombie

    Messages:
    311
    GitHub:
    NTT1906
    that is not a pmmp's problem, it could be anything caused that glitch/bug
    - A bug / some bugs in render dragon
    - A broken rtx texture pack (or a bugs in player rendering)
    - Related to the pink glitch on The Hive ?
     
    minijaham likes this.
  3. ChelystnoyProgib1337

    ChelystnoyProgib1337 Creeper

    Messages:
    3
    Strange, but in the single player game and on the Nukkit servers, this problem does not exist.
     
  4. NTT

    NTT Zombie

    Messages:
    311
    GitHub:
    NTT1906
    weird, turning on rtx shouldn't affect server side
     
  5. Axon

    Axon Zombie

    Messages:
    276
    I guess checking which packets are sent would help if it's server sided. Although, you would need an rtx machine, a relay(bedrock-protocol) to monitor the packets and a bds server which can easily be downloaded.
     
    NTT likes this.
  6. ChelystnoyProgib1337

    ChelystnoyProgib1337 Creeper

    Messages:
    3
    Using PacketLogger I got the list. Here's what happens when you turn on RTX:
    [2021-11-25 14:39:59:022] BatchPacket has been sent!
    [2021-11-25 14:40:03:803] BatchPacket has been received!
    [2021-11-25 14:40:03:803] RequestChunkRadiusPacket has been received!
    [2021-11-25 14:40:03:804] ChunkRadiusUpdatedPacket has been sent!
    [2021-11-25 14:40:03:804] BatchPacket has been sent!
    [2021-11-25 14:40:04:420] BatchPacket has been received!

    By the way, in Pocketmine 4.0.0 with RTX skins are displayed.
     
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