And what if they don't finish making PMMP for 1.0.5 before 1.0.6 comes out? Do I need to use the api3/network branch again?
The items and blocks aren't actually implemented, if they have some special function then chances are said function isn't implemented/working *yet*. The item and block data is automatically generated from vanilla and the api3/network branch now handles 'unknown' blocks and items meaning they will appear but may not function as expect.
At your own risk... since you can't be sure there are no breaking changes for your plugins, you want to be using the api/network branch as Jack said. You can always find the latest .phar here: https://poggit.pmmp.io/ci/pmmp/PocketMine-MP/~
There is currently ongoing work on the api3/network branch. While it probably won't crash on you on the spot, any plugins that mess with packets will be broken. Do note that api3/network is a work in progress and significant changes are yet to be made. That's why it hasn't been merged to master yet.
If someone wants a working version of PureEntitiesX, I have one that works with the latest network branch commit
Hi jason, I saw a new checkin at poggit and I am using it now. Its seems working. Thank you for the notification.
Can I have these link as well? Was using PureEntitiesX in theater master branch, but in the api3 branch it's not working anymore :-(
I probably should just turn off auto updates on my device, but I have the same `outdated server` error after the update today. Just tried the latest .phar from the api3/network branch and it didn't help. What's the answer this time?
Figured. Just thought I'd ask. Is there any release cadence that they have for Minecraft PE? Seems kind of painful for the PocketMine devs to have these sudden updates breaking servers... [Edit]: I guess my real question is, is the best way to avoid this to turn off auto update on my devices? Is it a common thing that these breaking updates happen often?