These are the plugins im using : DevTools v1.11.2, BlockSniper v1.0.1, EssentialsPE v2.0.0, FastTravel v1, FloatingText v1.3, MagicWE v0.2.7, ManyWorlds v2.0.3, SimpleWarp v3.2.0, SimplePortals v0.0.5 the first I noticed this bug was after I added a second world to my server and loaded it using ( /mw load Creative ) then teleported to the world and every time a place a stair block it faces towards me like its sposed to but then within a second changes direction and all the stair blocks I place face the same direction no matter what direction they were originally facing also they will no longer connect to each other either and this bug occurs on all my worlds across the entire server. [note] this is like a critical error that i would like to fix as soon as possible due to the fact im hosting a creative mode server and a lot of stuff built uses stairs [UPDATE] I AM NO LONGER ABLE TO STACK SLABS EITHER ONLY ONE SLAB PER WHOLE BLOCK SPACE [HELPFUL INFO] stairs placed before this bug happened remain in their original state and have not changed direction only newly placed stair blocks this also applys to slabs .slabs that were orignally stacked are still stacked only newly added slabs face a different direction
Here is my pocketmine.yml Could it possibly be something wrong with it PHP: # Main configuration file for PocketMine-MP# These settings are the ones that cannot be included in server.properties# Some of these settings are safe, others can break your server if modified incorrectly# New settings/defaults won't appear automatically on this file when upgrading.settings: #Three-letter language code for server-side localization #Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes language: "eng" #Whether to send all strings translated to server locale or let the device handle them force-language: false shutdown-message: "Server closed" #Allow listing plugins via Query query-plugins: true #Show a console message when a plugin uses deprecated API methods deprecated-verbose: true #Enable plugin and core profiling by default enable-profiling: false #Will only add results when tick measurement is below or equal to given value (default 20) profile-report-trigger: 20 #Number of AsyncTask workers. #Used for plugin asynchronous tasks, world generation, compression and web communication. #Set this approximately to your number of cores. #If set to auto, it'll try to detect the number of cores (or use 2) async-workers: automemory: #Global soft memory limit in megabytes. Set to 0 to disable #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this global-limit: 0 #Main thread soft memory limit in megabytes. Set to 0 to disable #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this main-limit: 0 #Main thread hard memory limit in megabytes. Set to 0 to disable #This will stop the server when the limit is surpassed main-hard-limit: 1024 #Period in ticks to check memory (default 1 second) check-rate: 20 #Continue firing low-memory-triggers and event while on low memory continuous-trigger: true #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds) continuous-trigger-rate: 30 garbage-collection: #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable #This only affect the main thread. Other threads should fire their own collections period: 36000 #Fire asynchronous tasks to collect garbage from workers collect-async-worker: true #Trigger on low memory low-memory-trigger: true max-chunks: #Limit of chunks to load per player, overrides chunk-sending.max-chunks trigger-limit: 96 #Do chunk garbage collection on trigger trigger-chunk-collect: true #Trigger on low memory low-memory-trigger: true world-caches: disable-chunk-cache: true low-memory-trigger: truenetwork: #Threshold for batching packets, in bytes. Only these packets will be compressed #Set to 0 to compress everything, -1 to disable. batch-threshold: 256 #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage compression-level: 7 #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread async-compression: false #Experimental, only for Windows. Tries to use UPnP to automatically port forward upnp-forwarding: falsedebug: #To enable assertion execution, set zend.assertions in your php.ini to 1 assertions: #Warn if assertions are enabled in php.ini, due to assertions may impact on runtime performance if enabled. warn-if-enabled: true #Enable throwing exceptions when assertions fail, will allow obtaining more detailed information on the failed assertion, but may cause a server crash. #If set to false, a warning will be raised instead of throwing an exception. throw-exception: false #If > 1, it will show debug messages in the console level: 1 #Enables /status, /gc commands: false player: #Choose whether to enable player data saving. save-player-data: true anti-cheat: #If false, will try to prevent speed and noclip cheats. May cause movement issues with some blocks which are not yet properly implemented. allow-movement-cheats: false #If false, times block breaks to ensure players are not cheating. May cause issues with some blocks which are not yet properly implemented. allow-instabreak: falselevel-settings: #The default format that levels will use when created default-format: pmanvil #Automatically change levels tick rate to maintain 20 ticks per second auto-tick-rate: true auto-tick-rate-limit: 20 #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.) base-tick-rate: 1 #Tick all players each tick even when other settings disallow this. always-tick-players: falsechunk-sending: #Amount of chunks sent to players per tick per-tick: 4 #Amount of chunks sent around each player max-chunks: 192 #Amount of chunks that need to be sent before spawning the player spawn-threshold: 56 #Save a serialized copy of the chunk in memory for faster sending #Useful in mostly-static worlds where lots of players join at the same time cache-chunks: false #Use AsyncTasks for serializing chunks for sending. async-chunk-request: falsechunk-ticking: #Max amount of chunks processed each tick per-tick: 40 #Radius of chunks around a player to tick tick-radius: 3 light-updates: false clear-tick-list: true #IDs of blocks not to perform random ticking on. disable-block-ticking: #- 2 # grasschunk-generation: #Max. amount of chunks in the waiting queue to be generated queue-size: 8 #Max. amount of chunks in the waiting queue to be populated population-queue-size: 8ticks-per: animal-spawns: 400 monster-spawns: 1 autosave: 6000 cache-cleanup: 900spawn-limits: monsters: 70 animals: 15 water-animals: 5 ambient: 15auto-report: #Send crash reports for processing enabled: true send-code: true send-settings: true send-phpinfo: false host: crash.pocketmine.netanonymous-statistics: #Sends anonymous statistics for data aggregation, plugin usage tracking enabled: true host: stats.pocketmine.netauto-updater: enabled: true on-update: warn-console: true warn-ops: true #Can be development, beta or stable. preferred-channel: beta #If using a development version, it will suggest changing the channel suggest-channels: true host: www.pocketmine.netaliases: #Examples: #showtheversion: version #savestop: [save-all, stop]worlds: #These settings will override the generator set in server.properties and allows loading multiple levels #Example: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)world: Server-Lobbyworld: Creativegenerator: FlAT also here is my server properties file Code: #Properties Config file #Sun Feb 19 23:07:06 EST 2017 motd=§b§L§o§nAETHER_NETWORK server-name=AETHER_NETWORK server-port=19132 gamemode=2 max-players=10 spawn-protection=130 white-list=off enable-query=on enable-rcon=on rcon.password=KNmHXkU+vG announce-player-achievements=on allow-flight=off spawn-animals=on spawn-mobs=on force-gamemode=on hardcore=off pvp=on difficulty=1 generator-settings= level-name=Server-Lobby level-seed= level-type=DEFAULT auto-save=on
[update] Also this bug has broken stacking slabs. I am no longer able to stack slabs. [note] this could only be a bug caused by one of two plugins manyworlds and the simplewarps/simpleportals or the server itself
https://github.com/pmmp/PocketMine-MP/issues/145 Before making threads like this, consider checking the issues on the GitHub repo. If an issue doesn't exist, you can create one yourself. Before that, though, you should take a few steps to determine whether it is actually a PocketMine issue or otherwise. Isolate the issue. Try removing all plugins and try to recreate the issue. If you can't reproduce it when you remove all plugins, it is most likely a plugin problem. If it still persists, it is probably a software issue. ALWAYS check for errors in console, as those may help. If it is a software issue, no good will come from making a thread here. That's what the GitHub issue tracker is for.
I would have made a issue on github had this been a software issue but its not I am pretty certain it is a plugin issue. thats why i put this in the plugin help section. by trial and error i have narrowed it down to EssentialsPE v2.0.0, ManyWorlds v2.0.3, SimpleWarp v3.2.0 and SimplePortals v0.0.5
When you disable all of the plugins, does the issue still occur? The slab issue is a PocketMine problem for sure.
okay this is what I got so far when I remove EssentialsPE v2.0.0 it works normal but there was never a problem with that plugin before i added many worlds and simple warp i think its some sort of conflict between those plugins because essentials is soft dependent on simple warps and simple portals is dependent on simplewarps
I do not see why EssentialsPE would be the cause of this to be real honest. The only thing EssentialsPE checks for that is block related, is onInteract check if the block is a sign, and on sign creating and breaking. It might not do anything, (maybe you already have) but try grabbing the latest version from Poggit or GitHub. EssentialsPE shouldn't clash with SimpleWarp anymore either on the latest versions.
Idk but i do agree with you because ive had essentials on my server for a while nerver had a problem tell i added multiple worlds using manyworlds and sw , sp. I think another one of my plugins is having conflict with essentials pe possibly manyworlds