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Stair blocks will only face one direction!! Slabs unable to be stacked!!

Discussion in 'Plugin Help' started by StuntzCo, Feb 20, 2017.

  1. StuntzCo

    StuntzCo Baby Zombie

    Messages:
    197
    These are the plugins im using : DevTools v1.11.2, BlockSniper v1.0.1, EssentialsPE v2.0.0, FastTravel v1, FloatingText v1.3, MagicWE v0.2.7, ManyWorlds v2.0.3, SimpleWarp v3.2.0, SimplePortals v0.0.5

    the first I noticed this bug was after I added a second world to my server and loaded it using
    ( /mw load Creative ) then teleported to the world and every time a place a stair block it faces towards me like its sposed to but then within a second changes direction and all the stair blocks I place face the same direction no matter what direction they were originally facing also they will no longer connect to each other either and this bug occurs on all my worlds across the entire server.

    [note] this is like a critical error that i would like to fix as soon as possible due to the fact im hosting a creative mode server and a lot of stuff built uses stairs

    [UPDATE] I AM NO LONGER ABLE TO STACK SLABS EITHER ONLY ONE SLAB PER WHOLE BLOCK SPACE

    [HELPFUL INFO] stairs placed before this bug happened remain in their original state and have not changed direction only newly placed stair blocks this also applys to slabs .slabs that were orignally stacked are still stacked only newly added slabs face a different direction
     
    Last edited: Feb 20, 2017
  2. StuntzCo

    StuntzCo Baby Zombie

    Messages:
    197
    Here is my pocketmine.yml Could it possibly be something wrong with it

    PHP:
    # Main configuration file for PocketMine-MP
    # These settings are the ones that cannot be included in server.properties
    # Some of these settings are safe, others can break your server if modified incorrectly
    # New settings/defaults won't appear automatically on this file when upgrading.

    settings:
     
    #Three-letter language code for server-side localization
     #Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes
     
    language"eng"
     
    #Whether to send all strings translated to server locale or let the device handle them
     
    force-languagefalse
     shutdown
    -message"Server closed"
     
    #Allow listing plugins via Query
     
    query-pluginstrue
     
    #Show a console message when a plugin uses deprecated API methods
     
    deprecated-verbosetrue
     
    #Enable plugin and core profiling by default
     
    enable-profilingfalse
     
    #Will only add results when tick measurement is below or equal to given value (default 20)
     
    profile-report-trigger20
     
    #Number of AsyncTask workers.
     #Used for plugin asynchronous tasks, world generation, compression and web communication.
     #Set this approximately to your number of cores.
     #If set to auto, it'll try to detect the number of cores (or use 2)
     
    async-workersauto

    memory
    :
     
    #Global soft memory limit in megabytes. Set to 0 to disable
     #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
     
    global-limit0

     
    #Main thread soft memory limit in megabytes. Set to 0 to disable
     #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
     
    main-limit0

     
    #Main thread hard memory limit in megabytes. Set to 0 to disable
     #This will stop the server when the limit is surpassed
     
    main-hard-limit1024

     
    #Period in ticks to check memory (default 1 second)
     
    check-rate20

     
    #Continue firing low-memory-triggers and event while on low memory
     
    continuous-triggertrue

     
    #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
     
    continuous-trigger-rate30

     garbage
    -collection:
      
    #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
      #This only affect the main thread. Other threads should fire their own collections
      
    period36000

      
    #Fire asynchronous tasks to collect garbage from workers
      
    collect-async-workertrue

      
    #Trigger on low memory
      
    low-memory-triggertrue

     max
    -chunks:
      
    #Limit of chunks to load per player, overrides chunk-sending.max-chunks
      
    trigger-limit96

      
    #Do chunk garbage collection on trigger
      
    trigger-chunk-collecttrue

      
    #Trigger on low memory
      
    low-memory-triggertrue

     world
    -caches:
      
    disable-chunk-cachetrue
      low
    -memory-triggertrue


    network
    :
     
    #Threshold for batching packets, in bytes. Only these packets will be compressed
     #Set to 0 to compress everything, -1 to disable.
     
    batch-threshold256
     
    #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
     
    compression-level7
     
    #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
     
    async-compressionfalse
     
    #Experimental, only for Windows. Tries to use UPnP to automatically port forward
     
    upnp-forwardingfalse

    debug
    :
     
    #To enable assertion execution, set zend.assertions in your php.ini to 1
     
    assertions:
      
    #Warn if assertions are enabled in php.ini, due to assertions may impact on runtime performance if enabled.
      
    warn-if-enabledtrue
      
    #Enable throwing exceptions when assertions fail, will allow obtaining more detailed information on the failed assertion, but may cause a server crash.
      #If set to false, a warning will be raised instead of throwing an exception.
      
    throw-exceptionfalse
     
    #If > 1, it will show debug messages in the console
     
    level1
     
    #Enables /status, /gc
     
    commandsfalse
     
    player
    :
     
    #Choose whether to enable player data saving.
     
    save-player-datatrue
     anti
    -cheat:
      
    #If false, will try to prevent speed and noclip cheats. May cause movement issues with some blocks which are not yet properly implemented.
      
    allow-movement-cheatsfalse
      
    #If false, times block breaks to ensure players are not cheating. May cause issues with some blocks which are not yet properly implemented.
      
    allow-instabreakfalse

    level
    -settings:
     
    #The default format that levels will use when created
     
    default-formatpmanvil
     
    #Automatically change levels tick rate to maintain 20 ticks per second
     
    auto-tick-ratetrue
     auto
    -tick-rate-limit20
     
    #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
     
    base-tick-rate1
     
    #Tick all players each tick even when other settings disallow this.
     
    always-tick-playersfalse

    chunk
    -sending:
     
    #Amount of chunks sent to players per tick
     
    per-tick4
     
    #Amount of chunks sent around each player
     
    max-chunks192
     
    #Amount of chunks that need to be sent before spawning the player
     
    spawn-threshold56
     
    #Save a serialized copy of the chunk in memory for faster sending
     #Useful in mostly-static worlds where lots of players join at the same time
     
    cache-chunksfalse
     
    #Use AsyncTasks for serializing chunks for sending.
     
    async-chunk-requestfalse

    chunk
    -ticking:
     
    #Max amount of chunks processed each tick
     
    per-tick40
     
    #Radius of chunks around a player to tick
     
    tick-radius3
     light
    -updatesfalse
     clear
    -tick-list: true
     
    #IDs of blocks not to perform random ticking on.
     
    disable-block-ticking:
      
    #- 2 # grass

    chunk-generation:
     
    #Max. amount of chunks in the waiting queue to be generated
     
    queue-size8
     
    #Max. amount of chunks in the waiting queue to be populated
     
    population-queue-size8

    ticks
    -per:
     
    animal-spawns400
     monster
    -spawns1
     autosave
    6000
     cache
    -cleanup900

    spawn
    -limits:
      
    monsters70
      animals
    15
      water
    -animals5
      ambient
    15

    auto
    -report:
     
    #Send crash reports for processing
     
    enabledtrue
     send
    -codetrue
     send
    -settingstrue
     send
    -phpinfofalse
     host
    crash.pocketmine.net

    anonymous
    -statistics:
     
    #Sends anonymous statistics for data aggregation, plugin usage tracking
     
    enabledtrue
     host
    stats.pocketmine.net

    auto
    -updater:
     
    enabledtrue
     on
    -update:
      
    warn-consoletrue
      warn
    -opstrue
     
    #Can be development, beta or stable.
     
    preferred-channelbeta
     
    #If using a development version, it will suggest changing the channel
     
    suggest-channelstrue
     host
    www.pocketmine.net

    aliases
    :
     
    #Examples:
     #showtheversion: version
     #savestop: [save-all, stop]

    worlds:
     
    #These settings will override the generator set in server.properties and allows loading multiple levels
     #Example:
     #world:
     # seed: 404
     # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
    worldServer-Lobby
    world
    Creative
    generator
    FlAT
    also here is my server properties file
    Code:
    #Properties Config file
    #Sun Feb 19 23:07:06 EST 2017
    motd=§b§L§o§nAETHER_NETWORK
    server-name=AETHER_NETWORK
    server-port=19132
    gamemode=2
    max-players=10
    spawn-protection=130
    white-list=off
    enable-query=on
    enable-rcon=on
    rcon.password=KNmHXkU+vG
    announce-player-achievements=on
    allow-flight=off
    spawn-animals=on
    spawn-mobs=on
    force-gamemode=on
    hardcore=off
    pvp=on
    difficulty=1
    generator-settings=
    level-name=Server-Lobby
    level-seed=
    level-type=DEFAULT
    auto-save=on
    
     
    Last edited: Feb 20, 2017
  3. StuntzCo

    StuntzCo Baby Zombie

    Messages:
    197
    [update] Also this bug has broken stacking slabs. I am no longer able to stack slabs.

    [note] this could only be a bug caused by one of two plugins manyworlds and the simplewarps/simpleportals or the server itself
     
  4. corytortoise

    corytortoise Skeleton

    Messages:
    825
    GitHub:
    corytortoise
    https://github.com/pmmp/PocketMine-MP/issues/145

    Before making threads like this, consider checking the issues on the GitHub repo. If an issue doesn't exist, you can create one yourself. Before that, though, you should take a few steps to determine whether it is actually a PocketMine issue or otherwise. Isolate the issue. Try removing all plugins and try to recreate the issue. If you can't reproduce it when you remove all plugins, it is most likely a plugin problem. If it still persists, it is probably a software issue. ALWAYS check for errors in console, as those may help. If it is a software issue, no good will come from making a thread here. That's what the GitHub issue tracker is for.
     
  5. StuntzCo

    StuntzCo Baby Zombie

    Messages:
    197
    I would have made a issue on github had this been a software issue but its not I am pretty certain it is a plugin issue. thats why i put this in the plugin help section. by trial and error i have narrowed it down to EssentialsPE v2.0.0, ManyWorlds v2.0.3, SimpleWarp v3.2.0 and SimplePortals v0.0.5
     
  6. corytortoise

    corytortoise Skeleton

    Messages:
    825
    GitHub:
    corytortoise
    When you disable all of the plugins, does the issue still occur? The slab issue is a PocketMine problem for sure.
     
  7. StuntzCo

    StuntzCo Baby Zombie

    Messages:
    197
    okay this is what I got so far when I remove EssentialsPE v2.0.0 it works normal but there was never a problem with that plugin before i added many worlds and simple warp i think its some sort of conflict between those plugins because essentials is soft dependent on simple warps and simple portals is dependent on simplewarps
     
  8. Sandertv

    Sandertv Zombie Pigman Poggit Reviewer

    Messages:
    786
    GitHub:
    Sandertv
    I do not see why EssentialsPE would be the cause of this to be real honest. The only thing EssentialsPE checks for that is block related, is onInteract check if the block is a sign, and on sign creating and breaking. It might not do anything, (maybe you already have) but try grabbing the latest version from Poggit or GitHub. EssentialsPE shouldn't clash with SimpleWarp anymore either on the latest versions. :)
     
  9. StuntzCo

    StuntzCo Baby Zombie

    Messages:
    197
    Idk but i do agree with you because ive had essentials on my server for a while nerver had a problem tell i added multiple worlds using manyworlds and sw , sp. I think another one of my plugins is having conflict with essentials pe possibly manyworlds
     
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