How do I have a sound that doesn't exist in pmmp 3 API only in 4 *XpLevelUpdate* among others. if you have explain it to me please
PHP: public function onBlockBreakSound(BlockBreakEvent $event): void { $player = $event->getPlayer(); $name = $player->getName(); $world = $player->getWorld(); $blockx = $event->getPlayer()->getPosition()->getFloorX(); $blocky = $event->getPlayer()->getPosition()->getFloorY(); $blockz = $event->getPlayer()->getPosition()->getFloorZ();$pk = new PlaySoundPacket;$pk->soundName = "note.didgeridoo"; // sound name$pk->volume = 100; // numeric$pk->pitch = 1; // numeric$pk->x = $blockx;$pk->y = $blocky;$pk->z = $blockz;$player->getNetworkSession()->sendDataPacket($pk);#you can add sounds like this in api4. you can change sound name with bedrock edition original sounds name.}