Skyblcok gen

Discussion in 'Plugin Help' started by Mochi, Nov 17, 2020.

  1. Mochi

    Mochi Baby Zombie

    Messages:
    113
    Can i change skyblock generator basic island to underground map??
     
  2. minijaham

    minijaham Zombie

    Messages:
    220
    GitHub:
    minijaham
    Mind telling us what plugin you're using first?
     
  3. Mochi

    Mochi Baby Zombie

    Messages:
    113
    I'm using plugin from skyblock giantquart,can i change that??
     
  4. minijaham

    minijaham Zombie

    Messages:
    220
    GitHub:
    minijaham
    Wdym underground map
     
  5. Mochi

    Mochi Baby Zombie

    Messages:
    113
    Whatt??
     
  6. Mochi

    Mochi Baby Zombie

    Messages:
    113
    Whatt??
     
  7. minijaham

    minijaham Zombie

    Messages:
    220
    GitHub:
    minijaham
    you said underground map
     
  8. Mochi

    Mochi Baby Zombie

    Messages:
    113
    Yeahh
    Can u help me please??
     
  9. minijaham

    minijaham Zombie

    Messages:
    220
    GitHub:
    minijaham
    SO WHAT THE F IS UNDERGROUND MAP
     
  10. Mochi

    Mochi Baby Zombie

    Messages:
    113
    Is underground winter is coming 2
     
  11. minijaham

    minijaham Zombie

    Messages:
    220
    GitHub:
    minijaham
    WDYM LIKE CAN YOU SPEAK IN WHAT I CAN UNDERSTAND BRUHUHR WHAT THE HECK IS UNDERGROUND WINTER IS COMING 2 WHAT???
     
  12. Mochi

    Mochi Baby Zombie

    Messages:
    113
    Hmm,how i create map underground survival with this codee
    PHP:
    class BasicIsland extends IsleGenerator {
        
        
    /**
         * @return string
         */
        
    public function getName(): string {
            return 
    "Basic";
        }
        
        
    /**
         * @param int $chunkX
         * @param int $chunkZ
         */
        
    public function generateChunk(int $chunkXint $chunkZ) : void {
            
    $chunk $this->level->getChunk($chunkX$chunkZ);
            
    $chunk->setGenerated();
            if(
    $chunkX == && $chunkZ == 0) {
                for (
    $x 6$x 12$x++) {
                    for (
    $z 6$z 12$z++) {
                        
    $chunk->setBlock($x61$zBlock::DIRT);
                        
    $chunk->setBlock($x62$zBlock::DIRT);
                        
    $chunk->setBlock($x63$zBlock::GRASS);
                    }
                }
                for(
    $airX 9$airX 12$airX++) {
                    for(
    $airZ 9$airZ 12$airZ++) {
                        
    $chunk->setBlock($airX61$airZBlock::AIR);
                        
    $chunk->setBlock($airX62$airZBlock::AIR);
                        
    $chunk->setBlock($airX63$airZBlock::AIR);
                    }
                }
                
    Tree::growTree($this->level11 646$this->random0);
                
    $chunk->setBlock(8647Block::CHEST);
                
    $chunk->setX($chunkX);
                
    $chunk->setZ($chunkZ);
                
    $this->level->setChunk($chunkX$chunkZ$chunk);
            }
            
            if(
    $chunkX == and $chunkZ == 0) {
                for(
    $x 6$x 11$x++) {
                    for(
    $z 6$z 11$z++) {
                        for(
    $y 60$y 65$y++) {
                            
    $chunk->setBlock($x$y$zBlock::SAND);
                        }
                    }
                }
                
    $chunk->setBlock(8658BlockIds::CACTUS);
            }
        }
        
        
    /**
         * @param int $chunkX
         * @param int $chunkZ
         */
        
    public function populateChunk(int $chunkXint $chunkZ) : void {
            return;
        }
        
        
    /**
         * @return Vector3
         */
        
    public static function getWorldSpawn(): Vector3 {
            return new 
    Vector3(7667);
        }
        
        
    /**
         * @return Vector3
         */
        
    public static function getChestPosition(): Vector3 {
            return new 
    Vector3(8647);
        }
        
        
    /**
         * @return Vector3
         */
        
    public function getSpawn(): Vector3 {
            return new 
    Vector3(7667);
        }

    }
     
  13. minijaham

    minijaham Zombie

    Messages:
    220
    GitHub:
    minijaham
    What exactly are you talking about? Give me visuals. Give me screenshots of what you want
     
  14. Mochi

    Mochi Baby Zombie

    Messages:
    113
    I want to make all players play survival underground like Skyblock that survives above the sky, so how do I make a new island with the code above
     
  15. Mochi

    Mochi Baby Zombie

    Messages:
    113
    Sorry my english is bad
     
  16. minijaham

    minijaham Zombie

    Messages:
    220
    GitHub:
    minijaham
    The code uses setBlock function which means you'll have to manually set each blocks to create your map
     
  17. Mochi

    Mochi Baby Zombie

    Messages:
    113
    Ok,can you help me please
     
  18. minijaham

    minijaham Zombie

    Messages:
    220
    GitHub:
    minijaham
    Well, I don't even know what you want so :L
     
  19. Mochi

    Mochi Baby Zombie

    Messages:
    113
    Can you give me a code for setblock to end world??
     
  20. minijaham

    minijaham Zombie

    Messages:
    220
    GitHub:
    minijaham
    Dude, it's gonna be massive. Just use world gen and replace the code with ConsoleCommandSender or something :/
     

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