I am trying to put a skin to an npc but I could not. Error: Code: ErrorException: "Declaration of BedWars\game\entity\villager::setSkin(BedWars\game\entity\Skin $skin): void should be compatible with pocketmine\entity\Human::setSkin(pocketmine\entity\Skin $skin): void" (EXCEPTION) in "plugins/BedWars_v1/src/BedWars/game/entity/villager" at line 75 Code: Game: PHP: private function initShops() : void{ foreach($this->teamInfo as $team => $info){ $shopPos = Utils::stringToVector(":", $info['shopPos']); $rotation = explode(":", $info['shopPos']); $nbt = Entity::createBaseNBT($shopPos->add(0.5, 0, 0.5), null, $rotation[3], $rotation[4]); $path = Server::getInstance()->getDataPath() . "plugin_data/BedWars/skins/villager.png"; $skin = Utils::getSkinFromFile($path); $entity = new villager($this->plugin->getServer()->getLevelByName($this->worldName), $nbt); $nbt->setTag(new CompoundTag('Skin', [ new StringTag('Data', $skin->getSkinData()), new StringTag('Name', 'Standard_CustomSlim'), new StringTag('GeometryName', 'geometry.player.villager'), new ByteArrayTag('GeometryData', villager::GEOMETRY)])); $entity->setNameTag(TextFormat::AQUA . "ITEM SHOP\n" . TextFormat::BOLD . TextFormat::YELLOW . "TAP TO USE"); $entity->setNameTagAlwaysVisible(true); $entity->spawnToAll(); $this->npcs[$entity->getId()] = [$team, 'shop']; } villager: PHP: <?phpdeclare(strict_types=1);namespace BedWars\game\entity;use pocketmine\entity\Human;use pocketmine\entity\object\ItemEntity;use pocketmine\entity\Skin;use pocketmine\event\entity\EntityDamageEvent;use pocketmine\level\Level;use pocketmine\nbt\tag\CompoundTag;class villager extends Human { public const GEOMETRY = '{ "geometry.player.villager":{ "texturewidth": 64, "textureheight": 64, "visible_bounds_width": 2, "visible_bounds_height": 2, "visible_bounds_offset": [0, 1, 0], "bones": [ { "name": "head", "pivot": [0, 24, 0], "mirror": true, "cubes": [ {"origin": [-4, 24, -4], "size": [8, 10, 8], "uv": [0, 0]}, {"origin": [-1, 23, -6], "size": [2, 4, 2], "uv": [24, 0]} ] }, { "name": "body", "pivot": [0, 24, 0], "mirror": true, "cubes": [ {"origin": [-4, 12, -3], "size": [8, 12, 6], "uv": [16, 20]}, {"origin": [-4, 6, -3], "size": [8, 18, 6], "uv": [0, 38], "inflate": 0.5} ] }, { "name": "jacket", "parent": "body", "pivot": [0, 24, 0], "rotation": [-40, 0, 0], "mirror": true, "cubes": [ {"origin": [-4, 16, -1], "size": [8, 4, 4], "uv": [40, 38]}, {"origin": [4, 16, -1], "size": [4, 8, 4], "uv": [44, 22]}, {"origin": [-8, 16, -1], "size": [4, 8, 4], "uv": [44, 22]} ] }, { "name": "leftLeg", "pivot": [2, 12, 0], "mirror": true, "cubes": [ {"origin": [0, 0, -2], "size": [4, 12, 4], "uv": [0, 22]} ] }, { "name": "rightLeg", "pivot": [-2, 12, 0], "mirror": true, "cubes": [ {"origin": [-4, 0, -2], "size": [4, 12, 4], "uv": [0, 22]} ] } ] } }'; public function setSkin(Skin $skin) : void{ parent::setSkin(new Skin($skin->getSkinId(), $skin->getSkinData(), '', 'geometry.player.villager', self::GEOMETRY)); }}