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Reducing Usage

Discussion in 'Development' started by JarguarLoveMC, Jan 31, 2020.

  1. JarguarLoveMC

    JarguarLoveMC Spider Jockey

    Messages:
    49
    How do i make it so when i use an item for certain amount of time that item disappear

    For example using "Diamond Hoe" to interact with block 5 times, the hoe disappear
     
  2. DataLion

    DataLion Spider

    Messages:
    11
    GitHub:
    dataliontje
    PHP:
    if($item->getDamage() => 5){
          
    //REMOVE ITEM HERE
    }
     
  3. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
    This seems as code to crash plugin
     
  4. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
    Create variable which has value 0, and ++ it while player interacted. Then just check if the variable is bigger than 5.
     
  5. DataLion

    DataLion Spider

    Messages:
    11
    GitHub:
    dataliontje
    He asked for a hoe.
    When using a hoe it adds damage to the item.
    So when the damage is 5 it will disappear.

    The problem with your explanation is that he needs to save it somewhere and thats so unnecessary.

    If he said like: a random item, it would be different but he is especially talking about a TOOL here.
    Tools get damage every single time you use them.
     
  6. JarguarLoveMC

    JarguarLoveMC Spider Jockey

    Messages:
    49
    that wont work because what im doing is if player open chest 5 times the item will disappear, and interaction with chest wont decrease the damage of the tools
     
  7. JarguarLoveMC

    JarguarLoveMC Spider Jockey

    Messages:
    49
    May i ask how to create variable? I only know how to increment it
     
  8. JarguarLoveMC

    JarguarLoveMC Spider Jockey

    Messages:
    49
    wait is it $item = 0, then $item++?
     
  9. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
    Item->getDamage() doesn't return if item is damaged, but returns item meta. If you are giving item in game, you use /give player 1:5 and 5 is the damage (meta). Durability you can get from item nbt https://github.com/pmmp/PocketMine-MP/blob/stable/src/pocketmine/item/Durable.php
     
    xXNiceAssassinlo YT likes this.
  10. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
    It will crash because of this
    PHP:
    => 
    operator.
     
    xXNiceAssassinlo YT likes this.
  11. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
    PHP:
    public $uses 0;

    public function 
    onInteract(PlayerInteractEvent $event) {
       if(
    $event->getAction() == $event::RIGHT_CLICK_BLOCK && $event->getItem()->getId() == Item::DIAMOND_HOE) {
          
    $this->uses++; // $this->uses = $this->uses + 1
          
    if($this->uses >= 5) {
             
    // your code
             
    $this->uses 0;
          }
       }
    }
     
  12. JarguarLoveMC

    JarguarLoveMC Spider Jockey

    Messages:
    49
    Thank it works, but whenever i stop the server, the incrementing did not get save and reset back to 0. Is there a way to prevent?
     
  13. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
    You can save it to file when server stops.
     
  14. JarguarLoveMC

    JarguarLoveMC Spider Jockey

    Messages:
    49
    I cant seem to find any method on this forum that other player ask on how to store data in another folder
     
  15. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
  16. Kyd

    Kyd Zombie Pigman

    Messages:
    678
    GitHub:
    boi1216
    I don't see any reason to use file_put_contents if we can use simple NBT to do everything.
    Code that GamakCZ sent you will cause problems if multiple players clicked with a hoe!
    PHP:

    function interact(\pocketmine\event\player\PlayerInteractEvent $ev){
        
    $item $ev->getItem();
        if(
    $ev->getAction() == $ev::RIGHT_CLICK_BLOCK && $item->getId() == \pocketmine\item\Item::DIAMOND_HOE){
            
    $nbt $item->getNamedTag() ?? new \pocketmine\nbt\tag\CompoundTag("", []);
            if(!isset(
    $item->getNamedTag()->uses)){
            
    $nbt->uses = new \pocketmine\nbt\tag\IntTag("uses"1);
            }else if(
    $nbt->uses->getValue() < 5){
                
    $nbt->uses = new \pocketmine\nbt\tag\IntTag("uses"$nbt->uses->getValue() + 1);
            }else{
                
    $nbt->uses = new \pocketmine\nbt\tag\IntTag("uses"0);
                
    $item->pop();
            }
      }
    }
     
    GamakCZ likes this.
  17. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
    It's better to use $nbt->setInt($key, $value);
     
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