1. The forums will be archived and moved to a read only mode in about 2 weeks (mid march).

Solved Really need help for this.

Discussion in 'Help' started by instantlyta, Jun 10, 2017.

  1. TheDiamondYT

    TheDiamondYT Zombie

    Messages:
    298
    GitHub:
    TheDiamondYT1
    Steps to fix:

    1. Create Twitter, Reddit, and JIRA bots

    Twitter Bot:
    Spam @darngeek, @_tomcc_ @jeb_, @argo_major

    Reddit:
    Spam /r/mcpe, @mojang_tommo

    JIRA
    http://bugs.mojang.com
     
    dktapps and instantlyta like this.
  2. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    My server (aka VPS) can handle 600 players before 1.1, 10 servers, no network overload. 200Mbps.
    Btw the average player of this lobby server is 120.
     
  3. HimbeersaftLP

    HimbeersaftLP Fish

    Messages:
    2,402
    GitHub:
    HimbeersaftLP
    Windows server 2008 R2 is based on Windows 7 (https://en.m.wikipedia.org/wiki/Windows_Server_2008_R2) it's just using the classic theme (probably cuz it doesn't have good enough graphics).
     
  4. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    726
    GitHub:
    awzaw
    If I were you I'd start by removing pmchairs, customalerts and namecorrector, and run some more timings.
     
  5. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    I ran the server with 0 plugin and, with 50 members, still making some lag.
     
  6. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    726
    GitHub:
    awzaw
    Timings....
     
  7. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    Okay, coming in next minutes
     
  8. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
  9. BaoNam99

    BaoNam99 Spider Jockey

    Messages:
    30
    I have the same problem, help me
     
  10. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    726
    GitHub:
    awzaw
    Thanks - your average packet timings are still about 100 times slower than mine - can you screenshot some network speed tests showing ping, download and upload speeds?
     
  11. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    Last edited: Jun 11, 2017
  12. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    726
    GitHub:
    awzaw
    In the last report in nearly 500 seconds you had only 2 ticks... Your other reports show a similar result even without any plugins where each tick took 2 seconds. Are you 100% certain that your PocketMine settings are the same as those you posted?! Try deleting pocketmine.yml and restart - if that doesn't help, I would set up a new server from scratch, no plugins, different port, and see if you get the same result.
     
    Last edited: Jun 11, 2017
    EdwardHamHam likes this.
  13. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    That's a waste of time. As dktapps's answer, why don't you get some server with 60 members and try to get the timings, before judging that is my server's problem.
    You must know the cases when I ran the timings before the TPS drop, and when I ran the timings during the TPS drop.
    You can't get the packet delay server-side if you are under a network attack. The server would not receive any packet, but not receiving packets and takes time to decode the batched packets.
     
    Last edited: Jun 11, 2017
  14. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    If only there is a pmmp's debugging request, I would capture the full process of me installing the offical pmmp's latest repo, and timings capturing process.
     
  15. EdwardHamHam

    EdwardHamHam Skeleton

    Messages:
    962
    GitHub:
    edwardhamham
    It couldn't hurt. Maybe try a fresh install on a new port but don't delete your old server yet.
     
  16. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    Why new port? I would not achive enough players to perform the lag.
     
  17. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    Guys, I don't need to lie if I'm in the trouble, not you guys, right? Changing port means nothing without an explanation, I'm 100% percent sure of the configs, the plugins would not cause this problem.
    This is the problem:
    upload_2017-6-12_2-44-41.png

    Please, respect the replies that have been committed.
    EDIT: Code:
    PHP:
    public function onDataPacketReceive(DataPacketReceiveEvent $event) {
            
    var_dump($event->getPacket()->getName());
        }
     
  18. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    726
    GitHub:
    awzaw
    Sure, here's timings 60 players - not good but still playable: https://timings.pmmp.io/?url=24835084. I haven't done timings for more yet - maybe once you hit a certain number things go crazy, in which case you'll need to limit server numbers.
     
  19. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    Took the hands into this.
    From: https://timings.pmmp.io/?url=24835087
    To: https://timings.pmmp.io/?url=24835124
    With code:
    upload_2017-6-12_3-3-33.png

    At least that is my way, and that is not as lag. You guys' way maybe better, let me know. But don't tell me that is the port or the configs' problem, please, and never again in the future. That would not solve the problem. Please solve the problems base on the timings.
    That's my truly opinion.
     
  20. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    3 TPS is not even ideal.
    You just lost (1116*20)-1898 = 20442 ticks right there.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.