Create fake player that was following hacker and if he use HitBox it damage fake player because HitBox can damage only 1 player in distance
@kaliiks asi to nechápeš, pokud před hráče spawneš fake entitu tak ji bude hitovat i bez hacků.... takže jako tím akorát mu znemožníš hitnout cokoliv skoro..
even fake players are bypassable easily (even if ther ´re shorwn in TAB, are real players, ect.) Its called the "Watchdog bypass" and there is no way to detect theese killauras with fake entities or fake players. (only possible with heuristics / angle.) note: heuristics = behavoir based detection.
Incorrect. The client cannot tell the difference between a server spawned and managed human entity and an actual player due to the fact they are spawned to clients in the exact same way. I also find it quite amusing that you've created an 'anti force op' plugin when it is impossible for a client to force op.
Where was invisibility mentioned? A human spawned by the server is a human on the client, there is no difference. If you want to detect players using kill aura/auto aim client modifications then simply make the 'kill aura detection entity' visible to the player it is tracking. Effects...
If you don't want clients to see eachother, then you can use a vanish plugin that blocks sending packets to each client
I think that the best way to prevent this hack from working would be one of two methods: 1. Check where the player is looking before allowing the attack to go through 2. spawn an invisible entity near players that will kick players if they damage it