Please help me Error : Type Error

Discussion in 'Plugin Help' started by coldGRINGO, Sep 4, 2021.

  1. coldGRINGO

    coldGRINGO Creeper

    Messages:
    4
    GitHub:
    coldgringo
    21:23

    > Server killed

    [00:21:31] [Server thread/INFO]: Loading pocketmine.yml...
    [00:21:31] [Server thread/INFO]: Loading server properties...

    [00:21:31] [Server thread/INFO]: Selected English (eng) as the base language

    [00:21:31] [Server thread/INFO]: Starting Minecraft: Bedrock Edition server
    version v1.17.10

    [00:21:31] [Server thread/INFO]: Online mode is enabled. The server will verify

    that players are authenticated to Xbox Live.

    [00:21:31] [Server thread/INFO]: Opening server on 0.0.0.0:19132
    [00:21:31] [Server thread/INFO]: This server is running PocketMine-MP version

    3.22.2

    [00:21:31] [Server thread/INFO]: PocketMine-MP is distributed under

    License

    [00:21:33] [Server thread/INFO]: Loading resource packs...

    the LGPL

    [00:21:33] [Server thread/INFO]: Loading Duels v1
    [00:21:33] [Server thread/CRITICAL]: TypeError: "Argument 1 passed to
    pocketmine\command\Command::setDescription() must be of the type string,

    array given, called in

    phar:///storage/emulated/0/Android/data/io.scer.pocketmine/files
    PHP:
    <?php

    namespace cold\DUELS;

    use 
    pocketmine\Server;
    use 
    pocketmine\Player;

    use 
    pocketmine\utils\Config;

    use 
    pocketmine\event\Listener;

    use 
    pocketmine\plugin\PluginBase;

    use 
    pocketmine\item\Item;
    use 
    pocketmine\command\Command;
    use 
    pocketmine\command\CommandSender;

    use 
    pocketmine\event\block\BlockBreakEvent;
    use 
    pocketmine\event\block\BlockPlaceEvent;

    class 
    Main extends PluginBase implements Listener {
      public function 
    onEnable(){
        
    $this->getServer()->getPluginManager()->registerEvents($this$this);
        
    $this->setup = new Config($this->getDataFolder() . "setup.yml"Config::YAML, array());
        
    $this->players = new Config($this->getDataFolder() . "players.yml"Config::YAML, array());
      }

      public function 
    onCommand(CommandSender $senderCommand $cmdString $label, Array $args) : bool {
        
    $player $sender;
        
    $player_name $sender->getName();
        
    $player_orig $sender->getPlayer();
        if(isset(
    $args[0])){
          switch(
    strtolower($args[0])){
            case 
    "setup":
              case 
    "spawn":
                
    $level $player->getLevel()->getFolderName();
                
    $load $this->getServer()->loadLevel($level);
                if (
    $load) {
                  
    $player->sendMessage("§2Success §r: §aWorld was been loaded");
                  
    $player->teleport($this->getServer()->getLevelByName($level)->getSpawnLocation());
                  
    $this->setup->set("Level""$level");
                  
    $this->setup->save();
                  
    $player->sendMessage("§2Sucess §r: §aSaved the level");
                  
    $this->setup->set("Status_1""True");
                  
    $this->setup->save();
                }else{
                  
    $player->sendMessage("§4Error §r: §cWorld was not been loaded");
                }

                case 
    1:
                  
    $level $this->setup->get("Level");
                  
    $load $this->getServer()->loadLevel($level);

                  
    $x $player->getFloorX();
                  
    $y $player->getFloorY();
                  
    $z $player->getFloorZ();

                  
    $this->setup->set("X_1""$x");
                  
    $this->setup->set("Y_1""$y");
                  
    $this->setup->set("Z_1""$z");
                  
    $this->setup->save();

                  
    $player->sendMessage("§2Success §r: §aSpawn 1 was been saved");

                  
    $this->setup->set("Status_2""True");
                  
    $this->setup->save();

                break;

                case 
    2:
                  
    $level $this->setup->get("Level");
                  
    $load $this->getServer()->loadLevel($level);

                  
    $x $player->getFloorX();
                  
    $y $player->getFloorY();
                  
    $z $player->getFloorZ();

                  
    $this->setup->set("X_2""$x");
                  
    $this->setup->set("Y_2""$y");
                  
    $this->setup->set("Z_2""$z");
                  
    $this->setup->save();

                  
    $player->sendMessage("§2Success §r: §aSpawn 2 was been saved");

                  
    $this->setup->set("Status_3""True");
                  
    $this->setup->save();
                break;
              break;
            break;
            case 
    "join":
              
    $status_1 $this->setup->get("Status_1");
              
    $status_2 $this->setup->get("Status_2");
              
    $status_3 $this->setup->get("Status_3");

              if (
    $status_1 == "True" || $status_2 == "True" || $status_3 == "True") {
                
    $level $this->setup->get("Level");

                
    $x_1 $this->setup->get("X_1");
                
    $y_2 $this->setup->get("Y_2");
                
    $z_3 $this->setup->get("Z_3");

                
    $x_1 $this->setup->get("X_1");
                
    $y_2 $this->setup->get("Y_2");
                
    $z_3 $this->setup->get("Z_3");

                if (empty(
    $this->players->get("Count"))) {
                  
    $count += 1;
                  
    $this->players->set("Count""$count");
                  
    $this->players->save();
                }else{
                  
    $count $this->players->get("Count");
                  
    $this->players->set("Count""$count");
                  
    $this->players->save();
                }

                if (
    $this->players->get("Count") == 1) {
                  
    $this->players->set("Player_name_1""$player_name");
                  
    $this->players->set("Player_orig_1""$player_orig");
                  
    $this->players->save();
                }

                if (
    $this->players->get("Count") == 2) {
                  
    $this->players->set("Player_name_2""$player_name");
                  
    $this->players->set("Player_orig_2""$player_orig");
                  
    $this->players->save();
                }

                
    $count $this->players->get("count");

                if (
    $count == 2) {
                  
    $player_name_1 $this->players->get("Player_name_1");
                  
    $player_name_2 $this->players->get("Player_name_2");

                  
    $player_orig_1 $this->players->get("Player_orig_1");
                  
    $player_orig_2 $this->players->get("Player_orig_2");

                  
    $player_orig_1->teleport($this->getServer()->getLevelByName($this->setup->get("Level"))->getSpawnLocation());
                  
    $player_orig_1->teleport(new Vector3($this->setup->get("X_1"), $this->setup->get("Y_1"), $this->setup->get("Z_1")));

                  
    $player_orig_2->teleport($this->getServer()->getLevelByName($this->setup->get("Level"))->getSpawnLocation());
                  
    $player_orig_2->teleport(new Vector3($this->setup->get("X_2"), $this->setup->get("Y_2"), $this->setup->get("Z_2")));

                  
    $player_orig_1->sendMessage("§aGame Was Started");
                  
    $player_orig_2->sendMessage("§aGame Was Started");
                }
              }else{
                
    $player->sendMessage("§4Error §r: §cArena is not was enabled");
              }
              break;
          }
        }
      }
    }
     
  2. Pinesolz

    Pinesolz Spider

    Messages:
    8
    GitHub:
    atlzz
    PHP is case sensitive! Not sure if this helps since I'm unsure of the error, but try changing
    PHP:
    public function onCommand(CommandSender $senderCommand $cmdString $label, Array $args) : bool {
    to
    PHP:
    public function onCommand(CommandSender $senderCommand $cmdstring $label, array $args) : bool {
     
  3. coldGRINGO

    coldGRINGO Creeper

    Messages:
    4
    GitHub:
    coldgringo
    Hi not solved

    error :

    [10:30:32] [Server thread/INFO]: Loading Duels v1
    [10:30:32] [Server thread/CRITICAL): ParseError: "syntax error, unexpected
    'public function onCommand' (T_STRING), expecting function (T_FUNCTION) or
    const (T_CONST)" (EXCEPTION) in "plugins/Duels.phar/src/cold/DUELS/Main"
    at line 28
    [10:30:32] [Server thread/CRITICAL): #0 pmsrc/vendor/pocketmine/
    classloader/src/BaseClassLoader(124): BaseClassLoader-
    >loadClass(string[15] cold\DUELS\Main)
    [10:30:32] [Server thread/CRITICAL): #1 (): BaseClassLoader->{closure}
    (string[15] cold\DUELS\Main)
    (10:30:32] [Server thread/CRITICAL): #2 (): spl_autoload_call(string[15]
    cold\DUELS\Main)
    [10:30:32] [Server thread/CRITICAL): #3 pmsrc/src/pocketmine/plugin/
    Plugin Manager(167): class_exists(string[15] cold\DUELS\Main, boolean 1)
    [10:30:32] [Server thread/CRITICAL): #4 pmsrc/src/pocketmine/plugin/
    Plugin Manager(346): pocketmine\plugin\PluginManager-
    >loadPlugin(string[90] /storage/emulated/0/Android/data/io.scer.pocketmine/
    files/PocketMine-MP/plugins/, array[2])
    [10:30:32] [Server thread/CRITICAL): #5 pmsrc/src/pocketmine/Server(1529):
    pocketmine\plugin\Plugin Manager->loadPlugins(string[80] /storage/emulated/
    0/Android/data/io.scer.pocketmine/files/PocketMine-MP/plugins/)
    [10:30:32] [Server thread/CRITICAL): #6 pmsrc/src/pocketmine/
    PocketMine(314): pocketmine\Server->__construct(object BaseClassLoader,
    object pocketmine\utils\MainLogger, string[72] /storage/emulated/0/Android/
    data/io.scer.pocketmine/files/PocketMine-MP/, string[80] /storage/emulated/
    0/Android/data/io.scer.pocketmine/files/PocketMine-MP/plugins/)
    [10:30:32] [Server thread/CRITICAL): #7 pmsrc/src/pocketmine/
    PocketMine(344): pocketmine\server()
    [10:30:32] [Server thread/CRITICAL): #8 pmsrc(11): require(string[127]
    phar:///storage/emulated/0/Android/data/io.scer.pocketmine/files
    /PocketMine-MP/P)
    [10:30:32] [Server thread/EMERGENCY]: An unrecoverable error has occurred
    and the server has crashed. Creating a crash dump
    [10:30:32] [Server thread/EMERGENCY]: Please upload the "/storage/emulated/
    0/Android/data/io.scer.pocketmine/files/PocketMine-MP/crashdumps/
    Mon_Sep_6-10.30.32-UTC_2021.log" file to the Crash Archive and submit the
    link to the Bug Reporting page. Give as much info as you can.
    --- Waiting 113 seconds to throttle automatic restart (you can kill the process
    safely now) --
     

    Attached Files:

  4. Pinesolz

    Pinesolz Spider

    Messages:
    8
    GitHub:
    atlzz
    Your code has some sort of unregonziable symbol... Change " " to a literal space... It looks similair to a bullet point on my laptop.
    Also, you may want to keep that file private so others don't claim your code as theirs. Next time send a screenshot or text block!

    upload_2021-9-6_19-41-54.png

    Above shows the symbol causing the error^^

     
  5. Pinesolz

    Pinesolz Spider

    Messages:
    8
    GitHub:
    atlzz
    For future references,

    "Expecting function (T_FUNCTION) or const (T_CONST)", usually tells you that the end of file or line of code is unexpected...
    (Say you're missing a "}")
     

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