Perfect settings for more than 50 players

Discussion in 'Help' started by TheBison_, Nov 27, 2016.

  1. TheBison_

    TheBison_ Spider

    Messages:
    8
    What are the perfect pocketmine.yml settings for more than 50 players?
     
  2. robske_110 (Tim)

    robske_110 (Tim) Wither Skeleton Poggit Reviewer

    Messages:
    1,374
    GitHub:
    robske110
    Depends on many things:
    Core speed
    Network upload speed
    How spread will the players be? Do you have big worlds and the players a widely spread or do you have small worlds, and many players are on one single spot.
    Please answer these questions/provide these facts.
     
    archie426 and SOFe like this.
  3. reidq7

    reidq7 Spider

    Messages:
    12
    GitHub:
    reidq7
    The main influencer in your pocketmine.yml is your chunk sending, but default is actually really good at 50 players, I find. Try using /timings to see what's causing your lag, it's a really helpful tool if you understand it.
     
    HimbeersaftLP likes this.
  4. robske_110 (Tim)

    robske_110 (Tim) Wither Skeleton Poggit Reviewer

    Messages:
    1,374
    GitHub:
    robske110
    Not really. It depends on far more than that...I'd like him to send us the info i requested above, to make a perfect pocketmine.yml.
    Maybe I should even make some sort of pocketmine.yml optimiser where you enter your core speed etc. and get a pocketmine.yml optimised for your setup.
     
    HimbeersaftLP likes this.
  5. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    712
    GitHub:
    awzaw
    Or... Someone could explain here how to tweak the parameters for best performance depending on hardware/network/server type. The infamous mcg76 wrote an excellent article on the subject which unfortunately seems to have disappeared. I'm no expert but I have had good results increasing compression for example, when CPU is not a problem, and other things I might elaborate on if I get the time.
     
  6. Junkdude

    Junkdude Zombie

    Messages:
    348
    GitHub:
    JunkDaCoder
    Worlds/chunks loaded have an impact to
     
  7. robske_110 (Tim)

    robske_110 (Tim) Wither Skeleton Poggit Reviewer

    Messages:
    1,374
    GitHub:
    robske110
    I'm currently working on a long explanation and an auto-generator.
     
    reidq7, Awzaw and SalmonDE like this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.