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Perfect settings for more than 50 players

Discussion in 'Help' started by TheBison_, Nov 27, 2016.

  1. TheBison_

    TheBison_ Spider

    Messages:
    8
    What are the perfect pocketmine.yml settings for more than 50 players?
     
  2. robske_110 (Tim)

    robske_110 (Tim) Wither Skeleton Poggit Reviewer

    Messages:
    1,342
    GitHub:
    robske110
    Depends on many things:
    Core speed
    Network upload speed
    How spread will the players be? Do you have big worlds and the players a widely spread or do you have small worlds, and many players are on one single spot.
    Please answer these questions/provide these facts.
     
    archie426 and SOFe like this.
  3. reidq7

    reidq7 Spider

    Messages:
    11
    GitHub:
    reidq7
    The main influencer in your pocketmine.yml is your chunk sending, but default is actually really good at 50 players, I find. Try using /timings to see what's causing your lag, it's a really helpful tool if you understand it.
     
    HimbeersaftLP likes this.
  4. robske_110 (Tim)

    robske_110 (Tim) Wither Skeleton Poggit Reviewer

    Messages:
    1,342
    GitHub:
    robske110
    Not really. It depends on far more than that...I'd like him to send us the info i requested above, to make a perfect pocketmine.yml.
    Maybe I should even make some sort of pocketmine.yml optimiser where you enter your core speed etc. and get a pocketmine.yml optimised for your setup.
     
    HimbeersaftLP likes this.
  5. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    726
    GitHub:
    awzaw
    Or... Someone could explain here how to tweak the parameters for best performance depending on hardware/network/server type. The infamous mcg76 wrote an excellent article on the subject which unfortunately seems to have disappeared. I'm no expert but I have had good results increasing compression for example, when CPU is not a problem, and other things I might elaborate on if I get the time.
     
  6. Junkdude

    Junkdude Zombie

    Messages:
    346
    GitHub:
    JunkDaCoder
    Worlds/chunks loaded have an impact to
     
  7. robske_110 (Tim)

    robske_110 (Tim) Wither Skeleton Poggit Reviewer

    Messages:
    1,342
    GitHub:
    robske110
    I'm currently working on a long explanation and an auto-generator.
     
    reidq7, Awzaw and SalmonDE like this.
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