If it was written in java, then that's just proof that it can be done! (not that I have the time to do it myself...)
My understanding is: That alone wouldn't work well. You would have to cancel any and all functions from certain plugins from being executed for those worlds. Supporting all plugins is even more extreme. Example: You want to disable FactionsPro, but keep McMMO enabled. Both listen for BlockBreakEvent and BlockPlaceEvent, so what can you do? You can't cancel events for one particular plugin externally, without modifying something. Not with the current event system in PM, anyway.
I have some bugs on my plugins, Example Chestshop. Chestshop doesn't give player permission to use normal chests for put or pick up items in chests because the plugin bugs it. So if chestshop PLUGIN works only in lobby, maybe bug can be fixed. Other plugins can be fixed with this metod. And it's more beautiful.
I think that would work for most plugins. Not all plugins use event listeners though. If that's a bug with the plugin, you should create an issue on the plugin's github repo.
As Muqsit said, he closed it because you couldn't explain the issue well. Just rephrase the issue, providing as much description as possible.
My issue explain all the problem i have. normal Chests just dont works on my server because the plugin give problems to it.