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nukkitx vs pmmp

Discussion in 'Off-Topic' started by NotAnExpert, May 6, 2020.

  1. NotAnExpert

    NotAnExpert Silverfish

    Messages:
    21
    reply which you like better: nukkitX Or Pmmp
     
  2. Taylarity

    Taylarity Spider

    Messages:
    11
    GitHub:
    xSkele
    Pmmp.

    Reason?
    - More stable and devs won't rush for updates just to make it compatible with the game version.
    - Been using pmmp since 0.14 so it's kind of childhood memory for me :p
     
  3. SOFe

    SOFe Administrator Staff Member PMMP Team Poggit Admin

    Messages:
    1,968
    GitHub:
    sof3
    We should make a censor nukkitx -> pocketmine, just like pmt -> devtools
    then we can have threads like this:
     
  4. driver1848

    driver1848 Spider Jockey

    Messages:
    35
    GitHub:
    driver1848
    Why somebody should be in this forum, if he like nukkitx more than Pmmp... lmao
     
  5. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
    I'm using both
     
  6. MFD

    MFD Silverfish

    Messages:
    23
    PMMP is coded better. Also NukkitX has in it too much absolute code. For example ExploadPacket.java
     
  7. NTT

    NTT Zombie

    Messages:
    311
    GitHub:
    NTT1906
  8. NotAnExpert

    NotAnExpert Silverfish

    Messages:
    21
    i like pmmp more
     
  9. archie426

    archie426 Baby Zombie

    Messages:
    130
    GitHub:
    archie426
    @MFD Not really sure how an ExplodePacket type counts as "too much code", also too much code doesn't necessarily disadvantage the server anyway. In fact it means the software will be wayy less primitive.
    I much prefer Java (even though like compilation is kinda dumb in it) than PHP, especially for something like this.
    @driver1848 I mean the developer of MiNET is on this forum anyway...... I don't really see why people can't be lmao

    I haven't used Nukkit in six years so I really do have no idea what the situation is like with it now, but last time I used it it was a good experience.

    @Taylarity Yeah I feel that same nostalgia every time I load up MCPE lol
     
    Taylarity likes this.
  10. MFD

    MFD Silverfish

    Messages:
    23
    @archie426 I just referred one of the flaws that’s why I only said that
     
  11. MFD

    MFD Silverfish

    Messages:
    23
    Also ExploadPacket was replaced by a different packet called TickSyncPacket
     
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