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NameTag 1.5 fix?

Discussion in 'Help' started by BruhLol, Jul 28, 2018.

  1. BruhLol

    BruhLol Baby Zombie

    Messages:
    122
    I tried the driesboy code but it doesnt send the armor inventory contents? How to fix that? and @Muqsit 's fix doesnt work
     
    Last edited: Jul 28, 2018
  2. Muqsit

    Muqsit Chicken

    Messages:
    1,548
    GitHub:
    muqsit
  3. BruhLol

    BruhLol Baby Zombie

    Messages:
    122
  4. AffanStarPure

    AffanStarPure Baby Zombie

    Messages:
    106
    GitHub:
    AffanStarPure
    Yeah same to me even don't work.
     
  5. Muqsit

    Muqsit Chicken

    Messages:
    1,548
    GitHub:
    muqsit
    Okay, just added a possible fix. Can you test the master branch now. Also just confirming, youre changing the name tag via the setNameTag() method right?
     
  6. BruhLol

    BruhLol Baby Zombie

    Messages:
    122
    yes setNameTag(), will check now
     
  7. BruhLol

    BruhLol Baby Zombie

    Messages:
    122
  8. Muqsit

    Muqsit Chicken

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    1,548
    GitHub:
    muqsit
  9. Muqsit

    Muqsit Chicken

    Messages:
    1,548
    GitHub:
    muqsit
    At the time I tested (1.5.0), the nametags updated correctly to other players.
    Are you using another method to check if the nametags updated?
     
  10. BruhLol

    BruhLol Baby Zombie

    Messages:
    122
    No, just looking at other player's nametags, do i need to change sendData() to driesboy's code for this to work?
     
  11. Muqsit

    Muqsit Chicken

    Messages:
    1,548
    GitHub:
    muqsit
    No, just install the plugin and it should do the dirty work of updating nametags. Looks like mojang broke it again.
     
  12. BruhLol

    BruhLol Baby Zombie

    Messages:
    122
    yea i guess, doesnt work
     
  13. AffanStarPure

    AffanStarPure Baby Zombie

    Messages:
    106
    GitHub:
    AffanStarPure
    yes cuz i tired change plugin too but some how i saw server have fix nametag
     
  14. JackMD

    JackMD Silverfish

    Messages:
    22
    GitHub:
    jackmd
    @BruhLol what do you mean by it doesn't send armor inventory contents? Like it doesn't send it on join/respawn or what? I tested everything is working fine for me
     
  15. BruhLol

    BruhLol Baby Zombie

    Messages:
    122
    like when you touch the player, it respawns again but it has no armor on it. talking about driesboys code
     
  16. Muqsit

    Muqsit Chicken

    Messages:
    1,548
    GitHub:
    muqsit
  17. BruhLol

    BruhLol Baby Zombie

    Messages:
    122
    Error on join:
    [20:36:40] [Server thread/CRITICAL]: Could not pass event 'pocketmine\event\server\DataPacketSendEvent' to 'BedrockFix v0.0.1-dev': Undefined offset: 1 on muqsit\bedrockfix\EventListener
    [20:36:40] [Server thread/CRITICAL]: ErrorException: "Undefined offset: 1" (EXCEPTION) in "plugins/BedrockFix-master/src/muqsit/bedrockfix/EventListener" at line 69
    [20:36:40] [Server thread/DEBUG]: #0 plugins/BedrockFix-master/src/muqsit/bedrockfix/EventListener(69): pocketmine\utils\Utils::errorExceptionHandler(integer 8, string Undefined offset: 1, string F:\PocketMine-MP\plugins\BedrockFix-master\src\muqsit\bedrockfix\EventListener.php, integer 69, array Array())
    [20:36:40] [Server thread/DEBUG]: #1 src/pocketmine/plugin/MethodEventExecutor(38): muqsit\bedrockfix\EventListener->onDataPacketSend(pocketmine\event\server\DataPacketSendEvent object)
    [20:36:40] [Server thread/DEBUG]: #2 src/pocketmine/plugin/RegisteredListener(98): pocketmine\plugin\MethodEventExecutor->execute(muqsit\bedrockfix\EventListener object, pocketmine\event\server\DataPacketSendEvent object)
    [20:36:40] [Server thread/DEBUG]: #3 src/pocketmine/plugin/PluginManager(683): pocketmine\plugin\RegisteredListener->callEvent(pocketmine\event\server\DataPacketSendEvent object)
    [20:36:40] [Server thread/DEBUG]: #4 src/pocketmine/network/mcpe/NetworkSession(181): pocketmine\plugin\PluginManager->callEvent(pocketmine\event\server\DataPacketSendEvent object)
    [20:36:40] [Server thread/DEBUG]: #5 src/pocketmine/Player(2624): pocketmine\network\mcpe\NetworkSession->sendDataPacket(pocketmine\network\mcpe\protocol\AddPlayerPacket object, boolean )
    [20:36:40] [Server thread/DEBUG]: #6 src/pocketmine/entity/Human(853): pocketmine\Player->sendDataPacket(pocketmine\network\mcpe\protocol\AddPlayerPacket object)
    [20:36:40] [Server thread/DEBUG]: #7 plugins/Slapper-master/src/slapper/entities/SlapperHuman(59): pocketmine\entity\Human->sendSpawnPacket(pocketmine\Player object)
    [20:36:40] [Server thread/DEBUG]: #8 src/pocketmine/entity/Entity(1973): slapper\entities\SlapperHuman->sendSpawnPacket(pocketmine\Player object)
    [20:36:40] [Server thread/DEBUG]: #9 src/pocketmine/entity/Human(826): pocketmine\entity\Entity->spawnTo(pocketmine\Player object)
    [20:36:40] [Server thread/DEBUG]: #10 src/pocketmine/Player(953): pocketmine\entity\Human->spawnTo(pocketmine\Player object)
    [20:36:40] [Server thread/DEBUG]: #11 src/pocketmine/Player(888): pocketmine\Player->doFirstSpawn()
    [20:36:40] [Server thread/DEBUG]: #12 src/pocketmine/level/Level(2465): pocketmine\Player->sendChunk(integer 15, integer 15, string x^..Mn.0..aB..!.....q..=*u.S.t..%...M.E.....L?7.x..j...GQ.N..........................................Q.vF......td....)...9.....y....y4...,<w.k'.......+..#..`.?t....9.k../._3........y...o.e.?.u.2...../Y....v...i^.3.f;..#.w_......f..|....?..?/....y,...y..../..c.....kc..l....f?.V.....0....}.UWu.Zs.....5.>._U.]..}LM..O.8.._.....;...w.}C.....\O.;..h.......}Q=Z.'.5..}...-.............Q.D\O-.Jj.........W..;._........4......j..R}...r....Me3.)
    [20:36:40] [Server thread/DEBUG]: #13 src/pocketmine/level/Level(2511): pocketmine\level\Level->sendChunkFromCache(integer 15, integer 15)
    [20:36:40] [Server thread/DEBUG]: #14 src/pocketmine/network/mcpe/ChunkRequestTask(84): pocketmine\level\Level->chunkRequestCallback(integer 15, integer 15, string x^..Mn.0..aB..!.....q..=*u.S.t..%...M.E.....L?7.x..j...GQ.N..........................................Q.vF......td....)...9.....y....y4...,<w.k'.......+..#..`.?t....9.k../._3........y...o.e.?.u.2...../Y....v...i^.3.f;..#.w_......f..|....?..?/....y,...y..../..c.....kc..l....f?.V.....0....}.UWu.Zs.....5.>._U.]..}LM..O.8.._.....;...w.}C.....\O.;..h.......}Q=Z.'.5..}...-.............Q.D\O-.Jj.........W..;._........4......j..R}...r....Me3.)
    [20:36:40] [Server thread/DEBUG]: #15 src/pocketmine/scheduler/AsyncPool(298): pocketmine\network\mcpe\ChunkRequestTask->onCompletion(pocketmine\Server object)
    [20:36:40] [Server thread/DEBUG]: #16 src/pocketmine/Server(2511): pocketmine\scheduler\AsyncPool->collectTasks()
    [20:36:40] [Server thread/DEBUG]: #17 src/pocketmine/Server(2256): pocketmine\Server->tick()
    [20:36:40] [Server thread/DEBUG]: #18 src/pocketmine/Server(2130): pocketmine\Server->tickProcessor()
    [20:36:40] [Server thread/DEBUG]: #19 src/pocketmine/Server(1711): pocketmine\Server->start()
    [20:36:40] [Server thread/DEBUG]: #20 src/pocketmine/PocketMine(243): pocketmine\Server->__construct(BaseClassLoader object, pocketmine\utils\MainLogger object, string F:\PocketMine-MP\, string F:\PocketMine-MP\plugins\)
     
  18. Muqsit

    Muqsit Chicken

    Messages:
    1,548
    GitHub:
    muqsit
    Hey, sorry this took soo long and you probably might have already found an alternative plugin that fixes it but in case you haven't, I've fixed it in the latest commit. Let me know if it works.
    https://github.com/Muqsit/BedrockFix
     
  19. MSG100PM

    MSG100PM Slime

    Messages:
    95
    GitHub:
    MSG100TC
    Hello, I have tested the latest commit, it still doesn't solve the name tag bug, and it removed all slapper entites' nametags
     
  20. Muqsit

    Muqsit Chicken

    Messages:
    1,548
    GitHub:
    muqsit
    Maybe you didn't test today's commit...
     
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