$player->setNameTag("$user"(LvL".$this->level->get($user).")"); This code has crashed my server plzz help me!
PHP: $player->setNameTag($user . "LvL" . $this->level->get($user)); I do not understand your code, but if i remember correctly this fix your problem
This code PHP: public function onPlayerKill(PlayerDeathEvent $event) {$ev = $event->getEntity()->getLastDamageCause();if ($ev instanceof EntityDamageByEntityEvent) {$player = $ev->getDamager();$user = $player->getName();$user2 = $user;if($this->config->get("Lowercase save (save even if the player name is changed case as the same player)") == "on"){$user2 = strtolower($user);}if($player instanceof Player) { $this->exp->set($user2,$this->exp->get($user2) + $this->expup->get($user2)); $this->exp->save();if($this->config->get("Level of display display") == "on"){$player->setNameTag("$player->setNameTag($user . "(LvL" . $this->level->get($use) . ")");$player->save();}if($this->config->get("Level of display display") == "on"){$player->setDisplayName("§7[§aLv§e".$this->level->get($user2)."§7]".$user);$player->save();}if($this->exp->get($user2) >= $this->levelup->get($user2)){ $this->level->set($user2,$this->level->get($user2) + 1); $this->level->save(); $this->exp->set($user2,"0"); $this->exp->save(); $this->levelup->set($user2,$this->levelup->get($user2) + $this->config->get("The amount of increase sometimes necessary Exp when you went up level")); $this->levelup->save();if($this->config->get("Level of display display") == "on"){$player->setNameTag("§7[§aLv§e".$this->level->get($user2)."§7]".$user);$player->save();}if($this->config->get("Level of display display") == "on"){$player->setDisplayName("§7[§aLv§e".$this->level->get($user2)."§7]".$user);$player->save();}if($this->config->get("Level up at the time of the message (individual or all)") == "個人"){$player->sendMessage("Level".$this->level->get($user2)."I went up to");}else{Server::getInstance()->broadcastMessage("".$user."Is level".$this->level->get($user2)."I went up to");}}else{$exp = $this->levelup->get($user2) - $this->exp->get($user2);$player->sendMessage("It is Exp of defeating the enemy".$this->expup->get($user2)."Up it was current and Exp".$this->exp->get($user2).", The remaining necessary to level up and Exp".$exp."is");if($this->config->get("Level of display display") == "on"){$player->setNameTag("$ user"(LvL".$this->level->get($user).")");$player->save();}if($this->config->get("Level of display display") == "on"){$player->setDisplayName("§7[§aLv§e".$this->level->get($user2)."§7]".$user);$player->save();}}$this->expup->set($user2,$this->expup->get($user2) + $this->config->get("Number to increase the number get Exp If you continuously kill"));$this->expup->save();}}}
Here PHP: public function onPlayerKill(PlayerDeathEvent $event) { $ev = $event->getEntity()->getLastDamageCause(); if ($ev instanceof EntityDamageByEntityEvent) { $player = $ev->getDamager(); $user = $player->getName(); $user2 = $user; if($this->Config->get("Lowercase save (save even if the player name is changed case as the same player)") == "on"){ $user2 = strtolower($user); } if($player instanceof Player) { $this->exp->set($user2,$this->exp->get($user2) + $this->expup->get($user2)); $this->exp->save(); if($this->Config->get("Level of display display") == "on"){ $player->setNameTag($player->setNameTag($user . "LvL idk what you want make here with $user->getlevel blabla");$player->save();}if($this->Config->get("Level of display display") == "on"){$player->setDisplayName("§7[§aLv§e".$this->level->get($user2)."§7]".$user);$player->save();}if($this->exp->get($user2) >= $this->levelup->get($user2)){ $this->level->set($user2,$this->level->get($user2) + 1); $this->level->save(); $this->exp->set($user2,"0"); $this->exp->save(); $this->levelup->set($user2,$this->levelup->get($user2) + $this->config->get("The amount of increase sometimes necessary Exp when you went up level")); $this->levelup->save();if($this->Config->get("Level of display display") == "on"){$player->setNameTag("§7[§aLv§e".$this->level->get($user2)."§7]".$user);$player->save();}if($this->config->get("Level of display display") == "on"){$player->setDisplayName("§7[§aLv§e".$this->level->get($user2)."§7]".$user);$player->save();}if($this->config->get("Level up at the time of the message (individual or all)") == "個人"){$player->sendMessage("Level".$this->level->get($user2)."I went up to");}else{Server::getInstance()->broadcastMessage("".$user."Is level".$this->level->get($user2)."I went up to");}}else{$exp = $this->levelup->get($user2) - $this->exp->get($user2);$player->sendMessage("It is Exp of defeating the enemy".$this->expup->get($user2)."Up it was current and Exp".$this->exp->get($user2).", The remaining necessary to level up and Exp".$exp."is");if($this->Config->get("Level of display display") == "on"){$player->setNameTag($user ."(LvL IDK WHAT YOU WANT MAKE here with level");$player->save();} if($this->Config->get("Level of display display") == "on"){ $player->setDisplayName("§7[§aLv§e".$this->level->get($user2)."§7]".$user); $player->save(); } } $this->expup->set($user2,$this->expup->get($user2) + $this->Config->get("Number to increase the number get Exp If you continuously kill")); $this->expup->save(); }}}
This code crashed PHP: $this->config = new Config($this->getDataFolder() . "config.yml", Config::YAML,array( 'Exp that Nowak when defeated' => '50', '1 level level up necessary Exp of' => '50', 'The amount of increase sometimes necessary Exp when you went up level' => '50', 'Number to increase the number get Exp If you continuously kill' => '10', 'Lowercase save (save even if the player name is changed case as the same player)' => 'on', 'Level up at the time of the message (individual or all)' => '個人', 'Examine other players level at the command' => 'on', 'Level of tag display' => 'on', 'Level of display display' => 'on, 'Kills Death number display in the / level' => 'off', 'You need Exp automatic correction' => 'on', 'Experience bar display' => 'off'));$this->exp = new Config($this->getDataFolder() . "Exp.yml", Config::YAML,array());$this->level = new Config($this->getDataFolder() . "Level.yml", Config::YAML,array());$this->levelup = new Config($this->getDataFolder() . "Levelup.yml", Config::YAML,array());$this->killup = new Config($this->getDataFolder() . "killup.yml", Config::YAML,array());$this->expup = new Config($this->getDataFolder() . "expup.yml", Config::YAML,array());$this->kill = new Config($this->getDataFolder() . "kill.yml", Config::YAML,array());$this->death = new Config($this->getDataFolder() . "death.yml", Config::YAML,array());