Solved Mining animation packet

Discussion in 'Development' started by SkyZone, Aug 20, 2018.

  1. SkyZone

    SkyZone Slime

    Messages:
    95
    Which packet could I use to create an mining animation like this:
    https://prnt.sc/kkmsmv

    I tried LevelEventPacket START BREAK, but it did just the first state.
    PHP:
    $pk = new LevelEventPacket();
                    
    $pk->evid LevelEventPacket::EVENT_BLOCK_START_BREAK;
                    
    $pk->position $event->getBlock()->asVector3();

                    
    $game $this->plugin->getGameOfPlayer($player);

                    
    $game->playerone->sendDataPacket($pk);
                    
    $game->playertwo->sendDataPacket($pk);

                    
    $this->plugin->getScheduler()->scheduleDelayedTask(new BreakBlockTask($event->getBlock(), $game1$this->plugin), 5);
     
  2. Muqsit

    Muqsit Chicken

    Messages:
    1,572
    GitHub:
    muqsit
    End it with LevelEventPacket::STOP_BREAK?
     
  3. SkyZone

    SkyZone Slime

    Messages:
    95
    But it will just end it?
     
  4. Heisenborger

    Heisenborger Spider

    Messages:
    9
    You are missing the break time

    https://github.com/pmmp/PocketMine-...fcb961b85e482/src/pocketmine/Player.php#L2190

    https://github.com/pmmp/PocketMine-...61b85e482/src/pocketmine/level/Level.php#L476

    Yes LevelEventPacket::EVENT_BLOCK_STOP_BREAK just stops it
     
    SkyZone likes this.
  5. SkyZone

    SkyZone Slime

    Messages:
    95
    Thanks! This worked for me:
    PHP:
    $pk = new LevelEventPacket();
                    
    $pk->evid LevelEventPacket::EVENT_BLOCK_START_BREAK;
                    
    $pk->position $event->getBlock()->asVector3();
                    
    $pk->data = (int)round(65535 60);

                    
    $game $this->plugin->getGameOfPlayer($player);

                    
    $game->playerone->sendDataPacket($pk);
                    
    $game->playertwo->sendDataPacket($pk);
     
  6. tungstenvm

    tungstenvm Witch

    Messages:
    54
    how to freeze the animation, LevelEventPacket::EVENT_BLOCK_START_BREAK will remove the animation,not freezing it
     
  7. NTT

    NTT Zombie

    Messages:
    236
    GitHub:
    NTT1906
    i think you can't?
     

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