Hey Guys, I'm sure there might be threads on this but i cant see any up to date solutions. I currently run a dedicated bedrock server (Microsoft official alpha server). I got PocketMine set up on our server, and we could connect as players and be in the world, but every time i tried to copy our map information to the server, it just said the world could not be loaded. Is there a good tool to convert Bedrock Official server maps to something Pocketmine can use? I tried MCCTool Chest PE, but it seems to throw an IO error, ive tweeted the guy on that, so waiting there. Does it matter much that this world originally came from a Realm?
Vanilla worlds are in different format and creating a port is too complicated so there is no such tool
Is it in that .db file ? The same as the survival worlds? If yes, then yes you can. I make maps from Java and convert them to Bedrock edition (for block mapping) so it makes them to be in .db db then I reconvert them in mcpc worlds (without block mapping) and drop them in pmmp
Hey, Yeah, its a db folder, level.dat, level.dat_old and levelname.txt. I still cant get our world to work with the MCCTool Chest PE so cant drop them into pmmp. What is block mapping?
unfortunately there is no way to convert them (no updated way anyways) you can use anvil for pc to pmmp (pmmp supports anvil worlds) (i may be compleatly wrong)
Cheers for the help guys, Guess i need to tell my server, they will have to stay with the current world in bedrock official, or lose the world to get a better server software.
Sadly only windows 10 machines can host the official bedrock software ¯\_(ツ)_/¯ (EDIT: not all machines/servers can host it)
Pocketmine isnt good and suitable for a vanilla or survival server. Use pocketmine for more features such as plugins and use the bedrock software for pure vanilla
Pocketmine isn't better in the area of survival worlds and the world generator is missing A LOT. Large areas of the "Minecraft Experience" are missing due to lack of feature updates. Instead Dylan is making the API better and improving it's execution efficiency to run smoother.