Microsoft Official Server Map to PocketMine Map

Discussion in 'Help' started by ReachCraft, Mar 19, 2019.

  1. ReachCraft

    ReachCraft Creeper

    Messages:
    4
    Hey Guys,

    I'm sure there might be threads on this but i cant see any up to date solutions.

    I currently run a dedicated bedrock server (Microsoft official alpha server). I got PocketMine set up on our server, and we could connect as players and be in the world, but every time i tried to copy our map information to the server, it just said the world could not be loaded.

    Is there a good tool to convert Bedrock Official server maps to something Pocketmine can use?

    I tried MCCTool Chest PE, but it seems to throw an IO error, ive tweeted the guy on that, so waiting there.

    Does it matter much that this world originally came from a Realm?
     
  2. TheClimbing

    TheClimbing Spider Jockey

    Messages:
    32
    GitHub:
    theclimbing
    Vanilla worlds are in different format and creating a port is too complicated so there is no such tool
     
  3. CupidonSauce173

    CupidonSauce173 Zombie

    Messages:
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    GitHub:
    cupidonsauce173
    Is it in that .db file ? The same as the survival worlds? If yes, then yes you can. I make maps from Java and convert them to Bedrock edition (for block mapping) so it makes them to be in .db db then I reconvert them in mcpc worlds (without block mapping) and drop them in pmmp
     
  4. ReachCraft

    ReachCraft Creeper

    Messages:
    4
    Hey,

    Yeah, its a db folder, level.dat, level.dat_old and levelname.txt.

    I still cant get our world to work with the MCCTool Chest PE so cant drop them into pmmp. What is block mapping?
     
  5. hikingjungle

    hikingjungle Baby Zombie

    Messages:
    125
    GitHub:
    hikingjungle
    unfortunately there is no way to convert them (no updated way anyways) you can use anvil for pc to pmmp (pmmp supports anvil worlds)

    (i may be compleatly wrong)
     
    Last edited: Apr 29, 2019
  6. BaconOFBurger

    BaconOFBurger Spider

    Messages:
    8
    GitHub:
    BaconOFBurger
    May be possible using MC Edit but I'm not sure if it still support the latest Level DB format.
     
  7. hikingjungle

    hikingjungle Baby Zombie

    Messages:
    125
    GitHub:
    hikingjungle
    My thoughts exactly
     
  8. dktapps

    dktapps Administrator Staff Member PMMP Team

    Messages:
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    GitHub:
    dktapps
    Stable builds don't support any world newer than 1.2.13 at the current time.
     
    jasonwynn10 likes this.
  9. ReachCraft

    ReachCraft Creeper

    Messages:
    4
    Cheers for the help guys,

    Guess i need to tell my server, they will have to stay with the current world in bedrock official, or lose the world to get a better server software.
     
  10. hikingjungle

    hikingjungle Baby Zombie

    Messages:
    125
    GitHub:
    hikingjungle
    also you would want to stay on the official bedrock software if your server is a survival server
     
  11. BaconOFBurger

    BaconOFBurger Spider

    Messages:
    8
    GitHub:
    BaconOFBurger
    Sadly only windows 10 machines can host the official bedrock software ¯\_(ツ)_/¯
    (EDIT: not all machines/servers can host it)
     
  12. TheDeibo

    TheDeibo HBIDamian Staff Member Poggit Reviewer

    Messages:
    348
    GitHub:
    thedeibo
    [​IMG]

    Windows 10 AND Ubuntu can host it.

     
  13. ReachCraft

    ReachCraft Creeper

    Messages:
    4
    How come?
     
  14. Destroyer57

    Destroyer57 Zombie

    Messages:
    259
    Pocketmine isnt good and suitable for a vanilla or survival server. Use pocketmine for more features such as plugins and use the bedrock software for pure vanilla
     
    EdwardHamHam likes this.
  15. jasonwynn10

    jasonwynn10 Wither Skeleton Poggit Reviewer

    Messages:
    1,382
    GitHub:
    jasonwynn10
    Pocketmine isn't better in the area of survival worlds and the world generator is missing A LOT. Large areas of the "Minecraft Experience" are missing due to lack of feature updates. Instead Dylan is making the API better and improving it's execution efficiency to run smoother.
     
    EdwardHamHam and HimbeersaftLP like this.

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