Howdy! I am just curious about how to go about creating a seperate launcher for mcpe. Kind of like blocklauncher. I have a habit of clicking the optifine zoom button in mcpe and I want to make my own launcher so I can add the zoom function and other cool features as I feel the need for them :/. Hopefully this post makes some sense lol. Edit: I found it easier to make an add-on, instead of an entire launcher xD. Wish me luck! Edit2: Add-ons are aparently just for adding new/changing mobs and blocks. USELESS
that means making your own mod unless it's on android blocklauncher lets just say: welcome to the undocumented land of modding only thing that will help you is assembly some low level C and a bunch of time to make sense of what is even going on and how to archive your goals
Making a MCPE launcher is not a simple task. You must have a good knowledge of Java, C++ and Assembly. Then you need a lot of time to disassembly and understand the MCPE code (this tecnique is called reverse engineering). After that you can start writing your launcher. Debugging will be very annoying since you will experience lots of unexpected bugs/crashes... So, if you really want to write a custom MCPE launcher, create a group of programmers and start writing it.
Or you can create your own native mod in C to change the FOV, which also requires you to reverse enginneer the game and a good C++ knowledge like @Flavius12 said. Still thinking of modding MCPE? Think again. Here is a wiki tutorial I found that may help you: https://github.com/byteandahalf/MCPE-NativeMods/wiki/3:-Prerequisites