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Login packet

Discussion in 'Development' started by LucGamesDE, May 12, 2017.

  1. TheDiamondYT

    TheDiamondYT Zombie

    Messages:
    298
    GitHub:
    TheDiamondYT1
    It doesnt crash on my Kindle Fire HD 8, although it does take ages to show.

    Download 0.15.0 and it works fast. Where did microsoft go wrong?
     
  2. matija131

    matija131 Spider Jockey

    Messages:
    31
    Maybe with MySQL this could work?
    If you have all players data stored on mysql database, just change authenticateByLastUniqueId to true in SimpleAuth config
    (All servers must have simpleauth plugin and the same database set in the config file of it)

    This is just idea, I dont know if it could work because I havent tried it out yet
     
  3. SOFe

    SOFe Administrator Staff Member PMMP Team Poggit Admin

    Messages:
    1,968
    GitHub:
    sof3
    The SimpleAuth login has nothing to do with the player login packet.
     
    LucGamesDE likes this.
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