Libasynql threads

Discussion in 'Development' started by Hipster, Jul 28, 2020.

  1. Hipster

    Hipster Zombie

    Messages:
    209
    Is this normal for a libasynql run server? thread count can go upto 60+ when more players join. Does this affect server performance?[​IMG]
     
  2. Hipster

    Hipster Zombie

    Messages:
    209
  3. SOFe

    SOFe Administrator Staff Member PMMP Team Poggit Admin

    Messages:
    1,981
    GitHub:
    sof3
    libasynql only starts the number of threads as specified in the `worker-limit` config attribute. it does not create 60+ threads. If it does, this either means your plugins are misusing libasynql or you misconfigured it, or that you have dozens of plugins using libasynql.
     
    Hipster likes this.
  4. Hipster

    Hipster Zombie

    Messages:
    209
    ahhh thank you, i mistakenly put the ::create on every player join
     

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