Is this normal for a libasynql run server? thread count can go upto 60+ when more players join. Does this affect server performance?
libasynql only starts the number of threads as specified in the `worker-limit` config attribute. it does not create 60+ threads. If it does, this either means your plugins are misusing libasynql or you misconfigured it, or that you have dozens of plugins using libasynql.