Are the messages describing which patterns exist on the banner entirely on the client side and is there no way to remove it without the banner losing its design?
I've tried setting the lore on the banner but I'm a bad coder. It didn't work. You can try it yourself though PHP: $player->getInventory()->getItemInHand()->setLore(["§cLorem something"]);
The compound tag for a customized banner is PHP: string(76) " PatternsPatterngraColorPatternbriColor"
well, I do not know if this solution is the most appropriate but I managed to edit by means of texture the translations of the game and all that were about the banner I renamed to '§' and is a space in the place of the message but is already an improvement.