I’ve been experiencing this crash where a player had too much XP. Is there a way that I can prevent this crash.
When PMMP attempts to save a players data, the server crashes due to the total amount of xp a player has. It crashes because an Integer Tag can only contain such a large number. I tried to prevent this crash multiple ways but nothing seems o work. You got any idea for any potential fixes?
Have you tried limiting the amount of xp by listening for the PlayerExperienceChangeEvent and setting it to the max allowed value if it is above that?