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How do you check if a door (Or any block that you can open or close) is open?

Discussion in 'Development' started by Indexfire, Sep 8, 2020.

  1. Indexfire

    Indexfire Baby Zombie

    Messages:
    137
    GitHub:
    Indexfire
    This one's been bugging me for a while. I'm trying to build a NavMesh in my plugin and I need to check if Doors/Fence Gates and whatnot are open, but since Pocketmine uses the legacy Block Meta system instead of the new BlockStates, how would I efficiently check if the door at the node is open or close so I can mark the node as walkable/not walkable? It seems like a really bad way if I just went else if else if else if else if getDamage() == <Whatever the block meta that marks a door as open is>. And making this worse is that doors and gates have different orientations, meaning there's even more block metas to check
     
  2. Primus

    Primus Zombie Pigman

    Messages:
    749
    The way you've shown is the only way as far as I know. The block state is saved in the meta data, as you stated.

    It's possible that they're implementing BlockStates in PocketMine v4.0.0. I will confirm this, and edit this post asap.
     
  3. Indexfire

    Indexfire Baby Zombie

    Messages:
    137
    GitHub:
    Indexfire
    :/

    Looks like it's time for me to build an array of metadata values... again... Hopefully BlockStates come soon at least
     
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