get faction of player

Discussion in 'Development' started by Th3Ang3lo, Jan 6, 2019.

  1. Th3Ang3lo

    Th3Ang3lo Spider Jockey

    Messages:
    27
    GitHub:
    Th3Ang3lo
    Hi everyone, I'm doing a McMMO plugin, but in spades ability, the same faction player can advance levels of swords by beating a member of the same faction, how do I block this using FactionPro functions?

    I used this:

    Code:
    Swords.php
    PHP:
    public function onDamage(EntityDamageEvent $ev){
            if(!
    $ev instanceof EntityDamageByEntityEvent){
                return;
            }
       
            if(
    $ev instanceof EntityDamageByEntityEvent){
                if(
    $ev->getDamager() instanceof Player){
                    if(
    $ev->isCancelled()){
                        return;
                    }
       
                    
    $entity $ev->getEntity()->getName();
                    
    $player $ev->getDamager()->getName();
       
                    
    $faction $this->pl->getServer()->getPluginManager()->getPlugin("FactionsPro");
                    if(
    $faction->getPlayerFaction($entity) == $faction->getPlayerFaction($player)){
                        
    $this->pl->getServer()->getLogger()->info("CONDITION TEST. The two players are from the same faction");
                        return;
                    }
       
                }
            }
        }
    but nothing happens... Not even a mistake...
     
  2. Diduhless

    Diduhless Slime

    Messages:
    77
    GitHub:
    Diduhless
    Try with this inside your if()
    PHP:
    $faction->sameFaction($entity$player);
    Also lines 3, 4 and 5 don't make sense if you're going to check the same thing below.
     
    corytortoise likes this.
  3. SOFe

    SOFe Administrator Staff Member PMMP Team Poggit Admin

    Messages:
    1,805
    GitHub:
    sof3
    Tip: you no longer need to check $event instanceof EntityDamageByEntityEvent. You could directly put EntityDamageByEntityEvent in the parameter type.
    (This has actually been fixed for ages)
     
    Muqsit likes this.

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