how to make in your created world, lighting like in hell? PHP: <?phpnamespace Forter\oneblock\island\generator;use pocketmine\block\Block;use pocketmine\level\ChunkManager;use pocketmine\level\generator\biome\{ Biome, BiomeSelector };use pocketmine\level\generator\Generator;use pocketmine\level\generator\object\OreType;use pocketmine\level\generator\populator\{ GroundCover, Ore, Populator };use pocketmine\level\Level;use pocketmine\math\Vector3;use pocketmine\utils\Random;class NetherGenerator extends Generator{ protected $level; protected $random; public function __construct(array $options = []){} public function init(ChunkManager $level, Random $random){ $this->level = $level; $this->random = $random; } public function getSettings(){ return []; } public function getName(){ return "ad"; } public function generateChunk($chunkX, $chunkZ){ $chunk = $this->level->getChunk($chunkX, $chunkZ); if ($chunkX == 0 && $chunkZ == 0) $chunk->setBlockId(8, 127, 8, 87); for($x = 0; $x < 16; ++$x){ for($z = 0; $z < 16; ++$z){ for($y = 0; $y < 128; ++$y){ $biome = Biome::getBiome(Biome::HELL); $chunk->setBiomeId($x, $z, $biome->getId()); $chunk->setBlockLight($x, $y + 1, $z, 15);//does not work } } } $chunk->setGenerated(); } public function populateChunk($chunkX, $chunkZ){ $this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed()); } public function getSpawn(): Vector3{ return new Vector3(264, 255, 264); }}