What is the most fastest MCPE Software at the moment? Nukkit, GoMint, Altay, PMMP, MiNET. I don't know, so whats the most fast?
The question in itself is sort of dumb and that way of choosing server software will only lead to a loss of time on your part.
PocketMine-Melamine is the fastest! https://github.com/SOF3/PocketMine-MP/commit/084a0b508fb149e9d1b985ac1417f67493f6fc5f
Or to specify that thread, what is the fastest programming language to write mcpe server software in?
@SOFe What is project (https://github.com/SOF3/LegionPE-Theta-Base) doing? I think its like Hormones, but better, but there isn't any description at all :/
none, even the fastest language is shit when it's coded shitily just because you have the best pencil it wont make your art the best
The programming language does not affect the performance. It is the runtime that affects the performance, which includes: - the hardware (obvious stuff like RAM, CPU, #cores, network) - the other tasks the same machine is executing - how well your code is written - the program executor The program executor is the closest thing you might consider related to "programming language". Some languages are compiled to native machine code, such as these ones, e.g. C/C++, Go, etc. Theoretically, native machine code should be fastest, but they also have other problems. For example, it is very hard to write good code in some languages, because the lower-level the language is, the higher chance you get strange bugs. It also depends on the optimizations executed by the compiler (which is related to the language). Some other languages are executed in a VM, such as Java executed in JVM. These might be slightly slower, but modern technologies make them typically as fast as native machine code, especially with some JIT-compilation after it executes a few times. Some other languages are parsed code executed in another program, such as PHP. These languages are usually slow, but through a lot of optimizations they can still be comparable to native machine code. However, PHP is one of those badly designed languages such that however hard the PHP team tries to optimize PHP, there are still some performance bonuses that cannot be implemented both by the PHP programmer and by the PHP team. TL;DR: The language doesn't really matter. How you write the code matters the most. C is one of those pretty low-level languages that get compiled to native machine code directly, and you can write very optimized code in C because you have so much control on the program. But the question is, will the developers actually use these possible optimizations so well? It is a very time-consuming and tiring job to optimize code even though you can do it. And every programmer differs in his capability of optimizing code. Fun fact: PHP is simply a C program that loads PHP files and executes stuff according to the contents of the PHP files. Therefore, in some sense, PocketMine was written in C! (For the April's fool this year, we thought of distributing PHP binaries bundled with the PocketMine code and telling people we rewrote PocketMine in C) If you really want one answer: In the current world, if you want the best optimization possible, you should not be writing in a programming language. At least, not a software programming language. You should be designing hardware dedicated for a single purpose. FYI, the most performance-valuable computational task in this world is bitcoin mining, and designing hardware dedicated for mining bitcoins. Will you do this for a Minecraft server?
Thanks for that answer I don't really think that i would do something like that for a minecraft server. I think i can use PHP Skills at more Points in the big World Wide Web, so actually i'm designing a WebShop for developer to sell Software in an much better way than sellfy, so i don't think something like Ultra-Boss-Like Hardware is needed. I simply see MC:BE Development as an Hobby