Solved Explosion doesn't work

Discussion in 'Development' started by Khaled, Mar 24, 2020.

  1. Khaled

    Khaled Witch

    Messages:
    72
    Hello, it has been long since i tried to code something, i created a plugin where i can select a place to explode by using a detonator
    "/detonator" to take the detonator
    "/setdetxyz" to set the coordinates of the explosion
    so the coordinates are working fine so far, commands, and the config
    but the problem is that when i set the coordinates the explosion just doesn't work(no smoke even) and no erros in the console for some reason, i hope someone can help

    PHP:
    <?php

    namespace Detonator;

    use 
    pocketmine\event\Listener;
    use 
    pocketmine\command\Command;
    use 
    pocketmine\command\CommandSender;
    use 
    pocketmine\level\Explosion;
    use 
    pocketmine\level\Position;
    use 
    pocketmine\plugin\PluginBase;
    use 
    pocketmine\utils\Config;
    use 
    pocketmine\item\Item;
    use 
    pocketmine\event\player\PlayerInteractEvent;


    class 
    Main extends PluginBase implements Listener
    {


        public function 
    onEnable()
        {
            
    $this->getServer()->getPluginManager()->registerEvents($this$this);
            @
    mkdir($this->getDataFolder());
            
    $this->config = new Config($this->getDataFolder() . "config.yml"Config::YAML);
            
    $this->config->save();
        }

        public function 
    onDisable()
        {
            
    unlink($this->getDataFolder() . "config.yml");
        }

        public function 
    onCommand(CommandSender $senderCommand $cmdstring $label, array $args): bool
        
    {
            if (
    $cmd->getName() === "detonator") {
                
    $det Item::get(34701);
                
    $det->setCustomName("§aDetonator");
                
    $sender->getInventory()->addItem($det);
                return 
    true;
            }
            if (
    $cmd->getName() === "setdetxyz") {
                
    $sender->sendMessage("You can now choose a block to explode!");
                
    $this->config->setNested($sender->getName().".allowxyz"true);
                
    $this->config->save();
                return 
    true;
            }
        }

        public function 
    addExplosion(Position $p){
            
    $exp = new Explosion($p6null);
            
    $exp->explodeA();
            
    $exp->explodeB();
        }

        public function 
    onTouch(PlayerInteractEvent $event)
        {
            
    $player $event->getPlayer();
            
    $item $event->getItem();

            if(
    $this->config->get($player->getName())){
                if(
    $this->config->getNested($player->getName().".allowxyz")){
                    
    $b $event->getBlock();
                    
    $xx $b->getX();
                    
    $yy $b->getY();
                    
    $zz $b->getZ();
                    
    $this->config->setNested($player->getName().".X"$xx);
                    
    $this->config->setNested($player->getName().".Y"$yy);
                    
    $this->config->setNested($player->getName().".Z"$zz);
                    
    $this->config->save();
                    
    $this->config->setNested($player->getName().".allowxyz"false);
                    
    $this->config->save();
                    
    $this->config->setNested($player->getName().".allowdet"true);
                    
    $this->config->save();
                    
    $player->sendMessage("§aBlock coordinates are set");
                } else {
                    return;
                }
            }
            if(
    $item->getCustomName() == "§aDetonator"){
                
    $x $this->config->getNested($player->getName().".X");
                
    $y $this->config->getNested($player->getName().".Y");
                
    $z $this->config->getNested($player->getName().".Z");
                
    $this->addExplosion(new Position($x$y$z$player->getLevel()));
                
    $player->sendMessage("Exploded!");
                
    $this->config->setNested($player->getName().".allowdet"false);
                
    $this->config->save();
                
    $this->config->setNested($player->getName().".X", []);
                
    $this->config->save();
                
    $this->config->setNested($player->getName().".Y", []);
                
    $this->config->save();
                
    $this->config->setNested($player->getName().".Z", []);
                
    $this->config->save();
            }
            
    dont mind this/*if($item->getId() == 347 or $item->getCustomName() == "§aDetonator" and (in_array($this->config->get("players"), $player->getName()))){
                $player->sendMessage("Boom!");
                $this->addExplosion(new Position($player->getX(), $player->getY(), $player->getZ(), $player->getLevel()));
                $this->config->setNested($player->getName().".allowdet", false);
                $this->config->save();
            } */ 
    dont mind this
        
    }
    }
     
    Last edited: Mar 24, 2020
  2. Khaled

    Khaled Witch

    Messages:
    72
    Never mind guys i fixed it myself... seems like nobody else did, i just recoded the last part and now it works.
     

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