I do not know where this error came from, when player die in lobby this happend Crashdump: [Server thread/INFO]: brokiemydog joined the game [04:30:44] [Server thread/CRITICAL]: pocketmine\utils\AssumptionFailedError: "Position world is null" (EXCEPTION) in "src/pocketmine/level/Position" at line 83 [04:30:44] [Server thread/DEBUG]: #0 src/pocketmine/Player(3805): pocketmine\level\Position->getLevelNonNull() [04:30:44] [Server thread/DEBUG]: #1 src/pocketmine/Player(1101): pocketmine\Player->respawn() [04:30:44] [Server thread/DEBUG]: #2 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(315): pocketmine\Player->doFirstSpawn() [04:30:44] [Server thread/DEBUG]: #3 src/pocketmine/network/mcpe/protocol/SetLocalPlayerAsInitializedPacket(45): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleSetLocalPlayerAsInitialized(object pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket) [04:30:44] [Server thread/DEBUG]: #4 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(110): pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket->handle(object pocketmine\network\mcpe\PlayerNetworkSessionAdapter) [04:30:44] [Server thread/DEBUG]: #5 src/pocketmine/network/mcpe/protocol/BatchPacket(127): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(object pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket) [04:30:44] [Server thread/DEBUG]: #6 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(110): pocketmine\network\mcpe\protocol\BatchPacket->handle(object pocketmine\network\mcpe\PlayerNetworkSessionAdapter) [04:30:44] [Server thread/DEBUG]: #7 src/pocketmine/Player(3235): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket) [04:30:44] [Server thread/DEBUG]: #8 src/pocketmine/network/mcpe/RakLibInterface(169): pocketmine\Player->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket) [04:30:44] [Server thread/DEBUG]: #9 vendor/pocketmine/raklib/src/server/ServerHandler(99): pocketmine\network\mcpe\RakLibInterface->handleEncapsulated(string[18] 18.140.7.130 41814, object raklib\protocol\EncapsulatedPacket, integer 0) [04:30:44] [Server thread/DEBUG]: #10 src/pocketmine/network/mcpe/RakLibInterface(109): raklib\server\ServerHandler->handlePacket() [04:30:44] [Server thread/DEBUG]: #11 src/pocketmine/network/mcpe/RakLibInterface(99): pocketmine\network\mcpe\RakLibInterface->process() [04:30:44] [Server thread/DEBUG]: #12 vendor/pocketmine/snooze/src/SleeperHandler(123): pocketmine\network\mcpe\RakLibInterface->pocketmine\network\mcpe\{closure}() [04:30:44] [Server thread/DEBUG]: #13 vendor/pocketmine/snooze/src/SleeperHandler(85): pocketmine\snooze\SleeperHandler->processNotifications() [04:30:44] [Server thread/DEBUG]: #14 src/pocketmine/Server(2157): pocketmine\snooze\SleeperHandler->sleepUntil(double 1593405044.0403) [04:30:44] [Server thread/DEBUG]: #15 src/pocketmine/Server(1994): pocketmine\Server->tickProcessor() [04:30:44] [Server thread/DEBUG]: #16 src/pocketmine/Server(1588): pocketmine\Server->start() [04:30:44] [Server thread/DEBUG]: #17 src/pocketmine/PocketMine(273): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[25] /root/kawaismp/survival3/, string[33] /root/kawaismp/survival3/plugins/) [04:30:44] [Server thread/DEBUG]: #18 src/pocketmine/PocketMine(304): pocketmine\server() [04:30:44] [Server thread/DEBUG]: #19 (11): require(string[80] phar:///root/kawaismp/survival3/PocketMine-MP.phar/src/pocketmine/PocketMine.php) [04:30:44] [Server thread/INFO]: brokiemydog left the game [04:30:44] [Server thread/INFO]: brokiemydog[/-] logged out due to Internal server error [04:30:44] [RakLibServer thread/NOTICE]: Blocked - for 5 seconds
ok so is this world deleted because the main error is Code: [04:30:44] [Server thread/CRITICAL]: pocketmine\utils\AssumptionFailedError: "Position world is null" (EXCEPTION) in "src/pocketmine/level/Position" at line 83 null is a value that is returned when put in a bool if theres nothing. my guess is that because it says the world position null which means theres no position because its deleted.
change your default world under the server.properties file to what ever your spawn worlds name is Code: difficulty=2 generator-settings= level-name=spawn level-seed= level-type=DEFAULT auto-save=on view-distance=8 xbox-auth=on change level-name=(Should be world for people who havent changed it yet) to whatever your spawn world is unless you have a plugin like always spawn that is teleporting them to their after death.