Hi All, You guys were a great help before, I was hoping you could help me with another issue I'm having.I want to import a singleplayer world I've created in Windows 10 edition into the pocketmine server you've helped me run. I did quite a lot of googling and found out that there's a tool called LevelDb2Anvil that can help me convert between the two level formats. I've followed the instructions in the read.me, but the batch file outputs this error: (Exception in thread "main" org.iq80.leveldb.shaded.guava.util.concurrent.UncheckedExecutionException: java.lang.IllegalArgumentException: Unknown persistentId 4) I'm not sure what does this mean. Is there something wrong with the level or with my Java? Is there any alternative tool for converting the world?
I’ve got an in-development build for PocketMine with LevelDB world support for windows servers if you would like to have a copy. It allows you to put your world files into PocketMine like the PC worlds. I’ll post here again with the link in an hour
The dll file is hosted at https://nofile.io/f/3wNvcxcGVMj/php_leveldb.dll and can be added by dropping it in your php build's ext folder, then you will need to add the following line to your php.ini Code: extension=php_leveldb.dll After following the above steps, you should be able to start PocketMine with your world *NOTE:* this dll is partially unstable. Make sure you don't use the only copy of the world for this.
Jasonwynn10: awesome, sounds really amazing! However it seems I came here too late and now the link is doesn't work anymore, can you please try to reupload the .dll again?
Hi Guys, So I've added the .dll from jasonwyn among my PHP extensions. I've also added the leveldb-mcpe.dll to my PHP's root folder so now they're both working correctly. However, the last problem I've stumbled upon is: where do I put the LevelDB world? When booting-up PocketMine for the first time, I see that a region based (anvil?) world gets created in the 'PocketMineRoot\worlds\world' folder. I've removed the contents of the folder and replaced them with the world-files from my Bedrock Minecraft version. However, trying to connect to the server now outputs the following error: Code: [20:26:18] [Server thread/CRITICAL]: LevelDBException: "Corruption: corrupted compressed block contents" (EXCEPTION) in "src/pocketmine/level/format/io/leveldb/LevelDB" at line 526 [20:26:18] [Server thread/DEBUG]: #0 src/pocketmine/level/format/io/leveldb/LevelDB(526): LevelDB->get(string ........v) [20:26:18] [Server thread/DEBUG]: #1 src/pocketmine/level/format/io/leveldb/LevelDB(273): pocketmine\level\format\io\leveldb\LevelDB->chunkExists(integer 16, integer 15) [20:26:18] [Server thread/DEBUG]: #2 src/pocketmine/level/format/io/BaseLevelProvider(118): pocketmine\level\format\io\leveldb\LevelDB->readChunk(integer 16, integer 15) [20:26:18] [Server thread/DEBUG]: #3 src/pocketmine/level/Level(2716): pocketmine\level\format\io\BaseLevelProvider->loadChunk(integer 16, integer 15, boolean 1) [20:26:18] [Server thread/DEBUG]: #4 src/pocketmine/level/Level(2363): pocketmine\level\Level->loadChunk(integer 16, integer 15, boolean 1) [20:26:18] [Server thread/DEBUG]: #5 src/pocketmine/entity/Entity(487): pocketmine\level\Level->getChunk(integer 16, integer 15, boolean 1) [20:26:18] [Server thread/DEBUG]: #6 src/pocketmine/entity/Human(92): pocketmine\entity\Entity->__construct(pocketmine\level\Level object, pocketmine\nbt\tag\CompoundTag object) [20:26:18] [Server thread/DEBUG]: #7 src/pocketmine/Player(2005): pocketmine\entity\Human->__construct(pocketmine\level\Level object, pocketmine\nbt\tag\CompoundTag object) [20:26:18] [Server thread/DEBUG]: #8 src/pocketmine/Player(1995): pocketmine\Player->completeLoginSequence() [20:26:18] [Server thread/DEBUG]: #9 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(108): pocketmine\Player->handleResourcePackClientResponse(pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket object) [20:26:18] [Server thread/DEBUG]: #10 src/pocketmine/network/mcpe/protocol/ResourcePackClientResponsePacket(61): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleResourcePackClientResponse(pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket object) [20:26:18] [Server thread/DEBUG]: #11 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(92): pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket->handle(pocketmine\network\mcpe\PlayerNetworkSessionAdapter object) [20:26:18] [Server thread/DEBUG]: #12 src/pocketmine/network/mcpe/protocol/BatchPacket(115): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket object) [20:26:18] [Server thread/DEBUG]: #13 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(92): pocketmine\network\mcpe\protocol\BatchPacket->handle(pocketmine\network\mcpe\PlayerNetworkSessionAdapter object) [20:26:18] [Server thread/DEBUG]: #14 src/pocketmine/Player(2964): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(pocketmine\network\mcpe\protocol\BatchPacket object) [20:26:18] [Server thread/DEBUG]: #15 src/pocketmine/network/mcpe/RakLibInterface(149): pocketmine\Player->handleDataPacket(pocketmine\network\mcpe\protocol\BatchPacket object) [20:26:18] [Server thread/DEBUG]: #16 vendor/pocketmine/raklib/server/ServerHandler(103): pocketmine\network\mcpe\RakLibInterface->handleEncapsulated(string 86.83.27.220 61536, raklib\protocol\EncapsulatedPacket object, integer 0) [20:26:18] [Server thread/DEBUG]: #17 src/pocketmine/network/mcpe/RakLibInterface(88): raklib\server\ServerHandler->handlePacket() [20:26:18] [Server thread/DEBUG]: #18 src/pocketmine/network/Network(89): pocketmine\network\mcpe\RakLibInterface->process() [20:26:18] [Server thread/DEBUG]: #19 src/pocketmine/Server(2531): pocketmine\network\Network->processInterfaces() [20:26:18] [Server thread/DEBUG]: #20 src/pocketmine/Server(2283): pocketmine\Server->tick() [20:26:18] [Server thread/DEBUG]: #21 src/pocketmine/Server(2158): pocketmine\Server->tickProcessor() [20:26:18] [Server thread/DEBUG]: #22 src/pocketmine/Server(1744): pocketmine\Server->start() [20:26:18] [Server thread/DEBUG]: #23 src/pocketmine/PocketMine(556): pocketmine\Server->__construct(BaseClassLoader object, pocketmine\utils\MainLogger object, string C:\PocketMine\, string C:\PocketMine\plugins\) [20:26:19] [Server thread/DEBUG]: #24 C:/PocketMine/PocketMine-MP_1.7dev-703_3600542d_API-3.0.0-ALPHA11.phar(1): require(string phar://C:/PocketMine/PocketMine-MP_1.7dev-703_3600542d_API-3.0.0-ALPHA11.phar/src/pocketmine/PocketMine.php) The Bedrock-edition world I've copied to server is a fresh, empty world so there shouldn't be any weird constructions messing up with it. Should I put it somewhere else? How can I make PocketMine reckognize it?