Hello! Sorry for asking not about plugins, but i faced this while i was developing some plugin... I just noticed that the game client constantly sends to the server MovePlayerPacket even when the player is idle. The packet is sent every 50 ms with the same coordinates. It makes at least excess traffic and unnecessary server load It looks like game client dont get the confirmation from the server and resends the packet, or something like that I checked on the clean install with the only one plugin that logs sent and received packets. Server was run on Windows What could it be? Is it normal? On the 0.15 version the client sends the MovePlayerPacket only once.
I will be honest i have no idea but i guess they now have a new behavour and i don't think that will increase load unless it runs on a poor device
If its server with 100+ clients, it will be more than 2000 additional packets for server to process for each seconds. I think may be Its better to avoid that load if its possible?
That doesn't prevent the packet from being sent, it prevents it from being processed. If you're listening to DataPacketReceiveEvent, it'll still show up. It seems to be a bug with 0.16.
Does anyone sniff if the clients spams in the same way with any hm.. official servers? realms say, or when playing with friends?