Whenever I use PC gen, my chunks don't load unless the player remains in the chunk for 4 seconds. This is on the main world and it always happens on my main server, my test server never gets it for some reason. Does anyone else get this, or is it just me?
This is probably due to the amount of chunk-errors/conflicts when using a different formatted world, although I have no certainty. It might also be your pocketmine.yml, in which you can change chunk-loading/view control etc.
Not PC gen, this affects my only my main server, my local server doesn’t get this issue. I’ve modified the pocketmine.yml and put it to default and had the same issues.
Contact your host. There logically can't be an explanation unless the servers have any difference between each other, including plugins that may or may not handle chunk loading, software, and much more.
This isn't a host issue for one. But my theories are A) the client side bug is still there or B) you're using an anvil world without the extension Dylan made.
If you're taking about the C# extension, it's optional. It's only meant for performance. http://php.net/manual/en/internals2.ze1.zendapi.php