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Check if item interact with entity

Discussion in 'Development' started by Kyd, Sep 16, 2017.

  1. Kyd

    Kyd Zombie Pigman

    Messages:
    678
    GitHub:
    boi1216
    I'm throwing IronSword using this code
    PHP:
    public function throwSword(Player $shooter){
            
    $player $shooter;
            
    $aimPos $player->getDirectionVector();
            
    $nbt = new CompoundTag("", [
                
    "Pos" => new ListTag("Pos", [
                    new 
    DoubleTag(""$player->x),
                    new 
    DoubleTag(""$player->$player->getEyeHeight()),
                    new 
    DoubleTag(""$player->z)
                ]),
                
    "Motion" => new ListTag("Motion", [
                    new 
    DoubleTag(""$aimPos->x),
                    new 
    DoubleTag(""$aimPos->y),
                    new 
    DoubleTag(""$aimPos->z)
                ]),
                
    "Rotation" => new ListTag("Rotation", [
                    new 
    FloatTag(""$player->yaw),
                    new 
    FloatTag(""$player->pitch)
                ]),
                
    "Health" => new ShortTag("Health"5),
                
    "Item" => new CompoundTag("Item", [
                    
    "id" => new ShortTag("id"Item::IRON_SWORD),
                    
    "Damage" => new ShortTag("Damage"0),
                    
    "Count" => new ByteTag("Count"1),
                ]),
                
    "PickupDelay" => new ShortTag("PickupDelay"0x7F),
            ]);
            
    $f 1.5;
            
    $swordEntity::createEntity("Item"$player->getLevel(), $nbt$player);
            
    $sword->setMotion($sword->getMotion()->multiply($f));
            
    $sword->spawnToAll();
        }
    How can I check if sword interact with Entity (Player) ?
     
  2. WinterBuild7074

    WinterBuild7074 Zombie Pigman

    Messages:
    693
    GitHub:
    winterbuild7074
    You can use the EntityDamageByEntity event and get the damager's item in hand:
    PHP:
    public function onDamage(EntityDamageByEntityEvent $event) {
        
    $damager$event->getDamager();
        
    $itemheld $damager->getInventory()->getItemInHand();
        
    $swordids = array(267268272276283); // sword IDs
        
    if($damager instanceof Player) {
            if(
    in_array($itemheld->getId(), $swordids)) { // if damager's item held is a sword
                // do something
            
    }
        }
    }
     
  3. Kyd

    Kyd Zombie Pigman

    Messages:
    678
    GitHub:
    boi1216
    Thanks, but your code check when damager damage entity with iron sword in hand and I want to check when entity interact with THROWEN sword , so sword is not in hand
     
  4. jasonwynn10

    jasonwynn10 Moderator Poggit Reviewer

    Messages:
    1,489
    GitHub:
    jasonwynn10
    Are you attempting to track if the thrown item was picked up or used or what do you mean interacted with? Please specify
     
  5. Kyd

    Kyd Zombie Pigman

    Messages:
    678
    GitHub:
    boi1216
    I want to check when throwen item "hit" player
     
  6. Kyd

    Kyd Zombie Pigman

    Messages:
    678
    GitHub:
    boi1216
    Any idea ?
     
  7. WinterBuild7074

    WinterBuild7074 Zombie Pigman

    Messages:
    693
    GitHub:
    winterbuild7074
    The InventoryItemPickupEvent does the same. You can use:
    PHP:
    public function onItemPickup(InventoryItemPickupEvent $event) {
        
    $swordids = array(267268272276283); // sword IDs
        
    if(in_array($event->getItem()->getId(), $swordids)) { // if player collects/touches a dropped sword
            // code
        
    }
    }
     
  8. Kyd

    Kyd Zombie Pigman

    Messages:
    678
    GitHub:
    boi1216
    It's bad idea because player can pickup item only if it's on ground and if I throw it to player's head, player can go away before it fall on ground
     
  9. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
    Try to use

    PHP:
    foreach ($this->getServer()->getOnlinePlayers() as $player) {
                foreach (
    $player->getLevel()->getNearbyEntities($player->getBoundingBox()->grow(1,1,1), $player) as $entity) {
                    if(
    $entity instanceof Item) {
                        if(
    $entity->getItem()->getId() == \pocketmine\item\Item::IRON_SWORD) {
                            
    // code
                        
    }
                    }
                }
            }
     
    jasonwynn10 likes this.
  10. jasonwynn10

    jasonwynn10 Moderator Poggit Reviewer

    Messages:
    1,489
    GitHub:
    jasonwynn10
    Why not assign an NBT tag to the item that was thrown, then check if the picked up item has the tag?
     
  11. RoccoYT

    RoccoYT Spider

    Messages:
    14
    GitHub:
    RoccoTheDev
    What must i write as use pocketmine\grow or what becorse my console said pocketmine\math\AxisAlignedBB::grow() is not definied pls help
     
  12. GamakCZ

    GamakCZ Zombie Pigman

    Messages:
    598
    GitHub:
    GamakCZ
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