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Solved Change direction : Entity/Projectile - Fishing Hook

Discussion in 'Development' started by benda95280, Jun 22, 2020.

  1. benda95280

    benda95280 Witch

    Messages:
    53
    GitHub:
    benda95280
    Hello,

    I've found something new for me today, playing with Vector (not yet my BFF).
    I'm trying to change where the projectile will be 'send', code is as follow :

    PHP:
        public function onClickAir(Player $playerVector3 $directionVector): bool{
                
    $session Fishing::getInstance()->getSessionById($player->getId());
                if(
    $session instanceof Session){
                    if(!
    $session->fishing){
                      
                        
    $nbt Entity::createBaseNBT($player->add(0$player->getEyeHeight(), 0), $directionVector$player->yaw$player->pitch);

                        
    /** @var FishingHook $projectile */
                        
    $projectile Entity::createEntity($this->getProjectileEntityType(), $player->getLevel(), $nbt$player);
                        if(
    $projectile !== null){
                            
    $projectile->setMotion($projectile->getMotion()->multiply($this->getThrowForce()));
                        }
    I've try to do that (Don't know what i was doing here, but no change) :
    [Idea is it to add 30°/-30°, like when i try to fish ...]
    PHP:
                            $randomRotation floor(rand()/getrandmax()*30-30) ;
                            
    $randomRotationRadian $randomRotation * (M_PI/180);
                            
    $cos cos($randomRotationRadian);
                            
    $sin sin($randomRotationRadian);
                            
    $newX = (10000*($directionVector->$cos $directionVector->$sin))/10000;
                            
    $newZ = (10000*($directionVector->$sin $directionVector->$cos))/10000;
                            
    var_dump($newX);
                            
    var_dump($newZ);
                            
    $directionVector->add($newX0$newZ);
    Thanks :)
     
  2. Sesamo

    Sesamo Silverfish

    Messages:
    18
    GitHub:
    Lowzer
    Hook player?
     
  3. benda95280

    benda95280 Witch

    Messages:
    53
    GitHub:
    benda95280
    I've been able to found a solution :

    PHP:
                            $projectile->setMotion($projectile->getMotion()->multiply($throwForce));

                            
    $degreeToRand 30/(FishingLevel::getFishingLevel($player) == FishingLevel::getFishingLevel($player));
                            
    $randomRotation floor(rand()/getrandmax()*($degreeToRand*2)-$degreeToRand) ;
                            
    $randomRotationRadian $randomRotation * (M_PI/180);
                            
    $hookMotion $projectile->getMotion();
                            
    $theta deg2rad($randomRotation);
                            
    $cos cos($theta);
                            
    $sin sin($theta);
                            
    $px $hookMotion->$cos $hookMotion->$sin;
                            
    $pz $hookMotion->$sin $hookMotion->$cos;
                            
    $projectile->setMotion(new Vector3($px$hookMotion->y$pz));
    Seems to be OK.
    I think my mistake was trying to add instead of set it
    It's easier to work on it and understand after creation, using the motion.
     
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