So a little part of the map (that I'm in) loads, when I get out of the loaded part, it disappears and another small part that I'm in loads. After teleporting to another world, it's gone. Video: NOTE: The problem is not only with one map.
Nobody can really help you without any information. For example what PocketMine version do you have, what plugins do you have installed, how does your configuration file look (server.properties and pocketmine.yml).....
Server info: OS: Ubuntu 14.04 64 bit Memory: 512MB (+ 512MB VSwap) PocketMine version: PocketMine-MP 1.6.2dev+poggit.1204 ▒Unleashed▒ implementing API version 3.0.0-ALPHA6 for Minecraft: PE v1.1.0.55 PHP version: 7.0.6 Spoiler: Plugins Plugins(27): DevTools v1.12.1, ParticlesPlus v0.0.2, ItemCasePE v1.1.0-dev1, MyPlot v1.1.4, essentialsTP v1.1.1-dev2, AdminFun v1.0.0, EconomyAPI v5.7.1-dev1, BuilderHelper v1.0.4, NoTP v1.0.5, SignPortal v1.1.3-dev1, PurePerms v1.4.1-dev1, LBParticles v0.0.1, WorldProtect v2.3.5-dev1, ClearLagg v1.1.0, ServerLoveMCPE v4, SlapperRotation v1.0.1, EconomySell v2.0.7, SimpleAuth v1.8.1-dev1, Slapper v1.3.5, InventoryClear v2.0.0, superBAR v1.6.2, MineReset v3.0.2, JumpPads v1, SimpleAuthHelper v2.0.5-dev1, HotBlock v1.0.2, SlapBack v1.0.0, PureChat v1.4.1-dev1 I know. That's a lot. Spoiler: server.properties Code: #Properties Config file #Thu Jul 20 15:45:12 CEST 2017 server-name=TESTINGGG motd=§b§k|§r§eNick's §cDead §aServer §b§k| server-port=19132 online-mode=off level-name=Spawn level-type=DEFAULT gamemode=0 max-players=10 spawn-protection=1 announce-player-achievements=off white-list=off enable-query=on enable-rcon=off server-ip=0.0.0.0 allow-flight=on spawn-animals=on spawn-mobs=on force-gamemode=on hardcore=off pvp=on difficulty=1 generator-settings= level-seed= rcon.password= I don't think that matters. auto-save=on inventory-slots=32 view-distance=16 Spoiler: pocketmine.yml Code: # Main configuration file for PocketMine-MP # These settings are the ones that cannot be included in server.properties # Some of these settings are safe, others can break your server if modified incorrectly # New settings/defaults won't appear automatically on this file when upgrading. settings: #Three-letter language code for server-side localization #Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes language: "eng" #Whether to send all strings translated to server locale or let the device handle them force-language: false shutdown-message: "§bServer is closed! §fIt's probably because §l§aNick §fis working on something. §bBe back later" #Allow listing plugins via Query query-plugins: true #Show a console message when a plugin uses deprecated API methods deprecated-verbose: true #Enable plugin and core profiling by default enable-profiling: false #Will only add results when tick measurement is below or equal to given value (default 20) profile-report-trigger: 20 #Number of AsyncTask workers. #Used for plugin asynchronous tasks, world generation, compression and web communication. #Set this approximately to your number of cores. #If set to auto, it'll try to detect the number of cores (or use 2) async-workers: auto memory: #Global soft memory limit in megabytes. Set to 0 to disable #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this global-limit: 0 #Main thread soft memory limit in megabytes. Set to 0 to disable #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this main-limit: 0 #Main thread hard memory limit in megabytes. Set to 0 to disable #This will stop the server when the limit is surpassed main-hard-limit: 0 #Period in ticks to check memory (default 1 second) check-rate: 20 #Continue firing low-memory-triggers and event while on low memory continuous-trigger: true #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds) continuous-trigger-rate: 30 garbage-collection: #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable #This only affect the main thread. Other threads should fire their own collections period: 3600 #Fire asynchronous tasks to collect garbage from workers collect-async-worker: true #Trigger on low memory low-memory-trigger: true max-chunks: #Maximum render distance per player when low memory is triggered chunk-radius: 10 #Do chunk garbage collection on trigger trigger-chunk-collect: true #Trigger on low memory low-memory-trigger: true world-caches: disable-chunk-cache: true low-memory-trigger: true network: #Threshold for batching packets, in bytes. Only these packets will be compressed #Set to 0 to compress everything, -1 to disable. batch-threshold: 256 #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage compression-level: 7 #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread async-compression: false #Experimental, only for Windows. Tries to use UPnP to automatically port forward upnp-forwarding: false debug: #To enable assertion execution, set zend.assertions in your php.ini to 1 assertions: #Warn if assertions are enabled in php.ini, due to assertions may impact on runtime performance if enabled. warn-if-enabled: false #If > 1, it will show debug messages in the console level: 1 #Enables /status, /gc commands: true player: #Choose whether to enable player data saving. save-player-data: true anti-cheat: #If false, will try to prevent speed and noclip cheats. May cause movement issues with some blocks which are not yet properly implemented. allow-movement-cheats: true #If false, times block breaks to ensure players are not cheating. May cause issues with some blocks which are not yet properly implemented. allow-instabreak: true level-settings: #The default format that levels will use when created default-format: anvil #Automatically change levels tick rate to maintain 20 ticks per second auto-tick-rate: true auto-tick-rate-limit: 20 #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.) base-tick-rate: 2 #Tick all players each tick even when other settings disallow this. always-tick-players: false chunk-sending: #To change server normal render distance, change view-distance in server.properties. #Amount of chunks sent to players per tick per-tick: 16 #Radius of chunks that need to be sent before spawning the player spawn-radius: 10 #Save a serialized copy of the chunk in memory for faster sending #Useful in mostly-static worlds where lots of players join at the same time cache-chunks: false chunk-ticking: #Max amount of chunks processed each tick per-tick: 40 #Radius of chunks around a player to tick tick-radius: 3 light-updates: false clear-tick-list: true disable-block-ticking: #- 2 # grass chunk-generation: #Max. amount of chunks in the waiting queue to be generated queue-size: 10 #Max. amount of chunks in the waiting queue to be populated population-queue-size: 6 ticks-per: animal-spawns: 10 monster-spawns: 1 autosave: 9000 cache-cleanup: 900 spawn-limits: monsters: 10 animals: 10 water-animals: 5 ambient: 10 auto-report: #Send crash reports for processing enabled: true send-code: true send-settings: true send-phpinfo: false use-https: true host: crash.pmmp.io anonymous-statistics: #Sends anonymous statistics for data aggregation, plugin usage tracking enabled: true host: stats.pocketmine.net auto-updater: enabled: true on-update: warn-console: true warn-ops: true #Can be development, alpha, beta or stable. preferred-channel: development #If using a development version, it will suggest changing the channel suggest-channels: true host: update.pmmp.io timings: #Choose the host to use for viewing your timings results. host: timings.pmmp.io console: #Choose whether to enable server stats reporting on the console title. #NOTE: The title ticker will be disabled regardless if console colours are not enabled. title-tick: true aliases: #Examples: #showtheversion: version #savestop: [save-all, stop] worlds: Eiffel: McDonalds: MarriageChapel: Mine: HotBlock: DisneyTower: BuildPlace: