As of this commit: https://github.com/pmmp/PocketMine-MP/commit/91fd99d76a32044189fd9758e205e630e24845a0 We are getting particle effects and sounds when destroying blocks again. This is cool! However, a few players (sugar cane farmers mostly) are complaining that this occurs: I ended up commenting out part of this commit for now. I haven't been able to reproduce this problem personally. Any idea why this might be happening? Is there any way to get the sound without the particle effect? This might be a "happy medium" for my users...as a bunch of sound won't be as annoying as a bunch of particle effects.
Nope, the sound is bound to the particle. Blame _Mojang. To our build up and then spam it: Network lag? Server lag? Is one of your plugins tending to produce lag spikes?
Thanks for the info and suggestion. I will try to monitor the plugins more closely. Harder right now with the "Update to Timings v2" issue: https://github.com/pmmp/PocketMine-MP/issues/364
Are you referring to the way the particles lag behind the actual block break? If so, you might want to try https://github.com/pmmp/RakLib/tree/rewrite-crap in place of your current RakLib. There are some queueing and ticking issues in the current master version of RakLib that cause delays like this.
Thanks. I've updated to the "rewrite-crap" branch of RakLib Particles do seem better. Waiting for feedback from players.
Players are pleased with the way particle effects work now. Seems like the RakLib fixes may have solved the "bunching up" of effects problem.