So, I've been running my server for a while now, and I've noticed that after a player gets the "X moved too fast, reverting movement", Raklib then blocks all clients. [14:35:36] [Server thread/WARNING]: BirdmanX02 moved too fast, reverting movement [14:35:32] [RakLibServer thread/NOTICE]: Blocked 47.211.46.165 for 300 seconds [14:35:36] [RakLibServer thread/NOTICE]: Blocked 192.168.1.16 for 300 seconds [14:35:42] [Server thread/INFO]: BirdmanX02 has left the game [14:35:42] [Server thread/INFO]: BirdmanX02[/47.211.46.165:52559] logged out due to timeout [14:35:46] [Server thread/INFO]: tiNsLeY799 has left the game [14:35:46] [Server thread/INFO]: tiNsLeY799[/192.168.1.16:55844] logged out due to timeout I have disabled the allow-flight and the other movement cheat in the pocketmine.yml, and this still happens. How can I stop this?
Enable debug mode and see what's happening. RakLib blocks clients when they trigger server-side exceptions. This causes their movements to be ignored for 5 seconds, which triggers the distance check next time they move.