Hi all, I have a 2 week old install of pmmp and when I tried to load PureEntities I get this message "Could not load plugin 'PureEntitiesX': Incompatible API version (plugin requires one of: 3.0.0-ALPHA3)" I tried both the default and the dev version but got the same result. My pmmp version resorts as: [Server thread/INFO]: This server is running PocketMine-MP version 1.7dev-318 "[REDACTED]" (API 3.0.0-ALPHA9) my kids would like sheep or fish or something so I'm trying to hook them up. Seems the only animals AI that has had any recent work is this one.. but the API is mismatched so I can't run it. IF anyone tells me it's working and I can just edit the config and change the accepted version, that would be nice too. regards Frank
Download a new version of PureEntitiesX here: https://github.com/RevivalPMMP/PureEntitiesX/tree/master/PureEntitiesX
The release has not yet been updated by the authors so get a recent phar from Poggit : https://poggit.pmmp.io/ci/RevivalPMMP/PureEntitiesX/PureEntitiesX
wooohoooo I have animals! They all apparently have jesus complexes as I can't seem to stop them walking on water.. but awesome just the same.. now gotta figure out why potions don't work.
Some mobs move pretty well, even when swimming, but others walk on water as you've noticed. I spent a while trying to figure it out why cows swim nicely but sheep not, and gave up since I have a lot of plugins to maintain and there are other devs working in it... I think some of the movement problems stem from the fact that bounding boxes for entities no longer have length, and there seem to be some issues with the routines that detect if an entity is in water, if it is inside blocks etc.
Is there a new version of pureentitiesx for the latest pmmp.phar? So maybe a stupid question but maybe some of the devs can answer how come the code from this plugin can't be integrated into the main pocketmine program so as to give even basic animals and stuff that are needed to build objects ie sheep for wool for a bed available out of the box. As surely even a basic ai would be better than none further code can be added as updates are released? If the devs of both pocketmine and pureentitiesx or others were to work together I am sure something could be created This seems especially a key point now with bedrock edition coming out they are ovously trying to phase out the old pc version. Now don't take this the wrong way I know that the devs work for free or very little money and I know coding is hard and complex but for simple folk like me it would be nice to have straight forward answer or maybe even a timeline of what goals the project is trying to achieve and by when I realise you are always playing catchup with Microsoft surely setting targets and letting the community know will bring everyone closer and mean there is no overlapping of coding being done ie plugins being written rather than it being added to the master pocketmine.
https://poggit.pmmp.io/ci/RevivalPMMP/PureEntitiesX/PureEntitiesX Because PureEntitiesX buggy, laggy and most servers aren't survival servers anyways (even though, mob AI is a reason for that) The devs of PureEntities are mostly inactive afaik