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Pocketmine that can support lots of people.

Discussion in 'Help' started by xXSirButterXx, Jul 13, 2017.

  1. xXSirButterXx

    xXSirButterXx Witch

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    xxsirbutterxx
    I was wondering if there is a branch of pocketmine that supports over 100 people without issues.
     
  2. EdwardHamHam

    EdwardHamHam Skeleton

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    edwardhamham
    Any branch can support more than 500 players without issues, as long as you've got the hardware for it.
     
  3. xXSirButterXx

    xXSirButterXx Witch

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    xxsirbutterxx
    I've heard pocketmine has issues after having around 75+ people is this true then?
     
  4. EdwardHamHam

    EdwardHamHam Skeleton

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    edwardhamham
    Not unless the machine you're using PocketMine doesn't have enough RAM and/or CPU power to handle it. PocketMine doesn't take much to run, but to have more players/plugins requires more power.
     
  5. MK500

    MK500 Slime

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    markkrueg
    I don't wish to start a flame war; but I can say with certainty: No. Even with the fastest CPU available (key is single core performance), fastest SSD, lots of RAM, and top of the line network...you will start to see significant lag ramp up over 40 players. This is somewhat less true if you are doing a mini-games server (tiny world, no saving, etc). I am not trying to fault the PMMP team; there are significant network bugs/inefficiencies in the current MCPE App that significantly impact network performance.

    The sweet spot with a normal size survival world is currently around 30 players.

    There's no way you can go above 100 and not be in lag city without massive amount of tweaking (e.g. elimination of features, zero plugins, tiny world, etc).
     
  6. EdwardHamHam

    EdwardHamHam Skeleton

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    edwardhamham
    Then explain how several servers can without lag.
     
  7. Jack Noordhuis

    Jack Noordhuis Zombie Pigman Poggit Reviewer

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    JackNoordhuis
    You have eyes, yes? Use them.
     
  8. EdwardHamHam

    EdwardHamHam Skeleton

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    I meant the servers that don't do that and still have a lot of players without lag.
     
    Eduardo likes this.
  9. xXSirButterXx

    xXSirButterXx Witch

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    xxsirbutterxx
    Not sure, also does anyone know what api3/network does?
     
  10. robske_110 (Tim)

    robske_110 (Tim) Wither Skeleton Poggit Reviewer

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    Well, it's improving the "network". It probably does nothing good for you, it's more about the API side of it. That's why it is called api3/sth. Unless you want to know in what way your plugins will break later, they are of no interest.
     
  11. dktapps

    dktapps Administrator Staff Member PMMP Team

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    dktapps
    api3/network is currently home to a bunch of heavy refactors to make unit tests more convenient and to make protocol data auto-generation easier.
     
  12. xXSirButterXx

    xXSirButterXx Witch

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    xxsirbutterxx
    Oh okay thanks for explaining.
     
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