timings: cd v1 Total: 4.294 s Pct: 1.01% Pct Total Pct Tick Total Avg PerTick Count Event 0.52% 77.77% 2.22 s 38.88 ms 0.0 0.1k cd\cd\Main::updatePlayerListData(PlayerJoinEvent) 0.47% 0.49% 1.98 s 0.25 ms 16 125.0k cd\cd\Main:nMove(PlayerMoveEvent)
this is onjoin PHP: $pk = new PlayerListPacket();$pk->type = PlayerListPacket::TYPE_ADD;$pk->entries[] = PlayerListEntry::createAdditionEntry($player->getUniqueId(), $player->getId(), $player->getName(),$player->getSkin(), $player->getXuid());foreach($this->getServer()->getOnlinePlayers() as $players){$players->dataPacket($pk); does this make lag?