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my worlds breaking randomly wtf

Discussion in 'General discussion' started by Levi, Jun 23, 2018.

  1. Levi

    Levi Skeleton

    Messages:
    955
    GitHub:
    captainleviftw
    Code:
    [12:14:08] [Server thread/ERROR]: Could not load level "spawn": zlib_decode(): data error
    [12:14:08] [Server thread/CRITICAL]: ErrorException: "zlib_decode(): data error" (EXCEPTION) in "vendor/pocketmine/nbt/src/NBTStream" at line 104
    [12:14:08] [Server thread/DEBUG]: #0 (): pocketmine\utils\Utils::errorExceptionHandler(integer 2, string zlib_decode(): data error, string phar://C:/Users/arjxy/Desktop/pocketmine/PocketMine-MP.phar/vendor/pocketmine/nbt/src/NBTStream.php, integer 104, array Array())
    [12:14:08] [Server thread/DEBUG]: #1 vendor/pocketmine/nbt/src/NBTStream(104): zlib_decode(string )
    [12:14:08] [Server thread/DEBUG]: #2 src/pocketmine/level/format/io/BaseLevelProvider(51): pocketmine\nbt\NBTStream->readCompressed(string )
    [12:14:08] [Server thread/DEBUG]: #3 src/pocketmine/level/format/io/BaseLevelProvider(45): pocketmine\level\format\io\BaseLevelProvider->loadLevelData()
    [12:14:08] [Server thread/DEBUG]: #4 src/pocketmine/Server(1029): pocketmine\level\format\io\BaseLevelProvider->__construct(string C:\Users\arjxy\Desktop\pocketmine\worlds/spawn/)
    [12:14:08] [Server thread/DEBUG]: #5 Core/src/gay/MainClass(202): pocketmine\Server->loadLevel(string spawn)
    [12:14:08] [Server thread/DEBUG]: #6 Core/src/gay/MainClass(188): gay\MainClass->loadWorlds()
    [12:14:08] [Server thread/DEBUG]: #7 src/pocketmine/plugin/PluginBase(102): gay\MainClass->onEnable()
    [12:14:08] [Server thread/DEBUG]: #8 src/pocketmine/plugin/PluginManager(618): pocketmine\plugin\PluginBase->setEnabled(boolean 1)
    [12:14:08] [Server thread/DEBUG]: #9 src/pocketmine/Server(1928): pocketmine\plugin\PluginManager->enablePlugin(gay\MainClass object)
    [12:14:08] [Server thread/DEBUG]: #10 src/pocketmine/Server(1914): pocketmine\Server->enablePlugin(gay\MainClass object)
    [12:14:08] [Server thread/DEBUG]: #11 src/pocketmine/Server(1708): pocketmine\Server->enablePlugins(integer 1)
    [12:14:08] [Server thread/DEBUG]: #12 src/pocketmine/PocketMine(237): pocketmine\Server->__construct(BaseClassLoader object, pocketmine\utils\MainLogger object, string C:\Users\arjxy\Desktop\pocketmine\, string C:\Users\arjxy\Desktop\pocketmine\plugins\)
    [12:14:08] [Server thread/DEBUG]: #13 C:/Users/arjxy/Desktop/pocketmine/PocketMine-MP.phar(1): require(string phar://C:/Users/arjxy/Desktop/pocketmine/PocketMine-MP.phar/src/pocketmine/PocketMine.php)
    
     
  2. Levi

    Levi Skeleton

    Messages:
    955
    GitHub:
    captainleviftw
    damn how do you rollback?
     
  3. Muqsit

    Muqsit Chicken

    Messages:
    1,548
    GitHub:
    muqsit
    Your level.dat file is corrupted. Maybe you tried to manually edit it or something
     
  4. Levi

    Levi Skeleton

    Messages:
    955
    GitHub:
    captainleviftw
    no, i wasnt even the world when it broke and what i do in that world is only break blocks
     
  5. HOST

    HOST Silverfish

    Messages:
    23
    I had the same after updating windows server o-O
     
  6. dktapps

    dktapps Administrator Staff Member PMMP Team

    Messages:
    774
    GitHub:
    dktapps
    looks like the level.dat is empty based on the stack trace. Which world format are you using?
     
  7. Levi

    Levi Skeleton

    Messages:
    955
    GitHub:
    captainleviftw
    in my world i have level.dat, folder called region and mca stuff inside
     
  8. dktapps

    dktapps Administrator Staff Member PMMP Team

    Messages:
    774
    GitHub:
    dktapps
    A copy of the uncorrupted world would be nice if you have it, also reproducing steps.
     
  9. Levi

    Levi Skeleton

    Messages:
    955
    GitHub:
    captainleviftw
    The world is just a world generated using MyPlot
     
  10. Aericio

    Aericio Slime

    Messages:
    99
    GitHub:
    aericio
  11. WillBoxOwO

    WillBoxOwO Creeper

    Messages:
    3
    I had the same issue a while back. The server crashed and the active worlds got corrupted. Do you write "stop" in the server console before closing it?
     
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