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Multi server 1.16 1.16.200

Discussion in 'Help' started by BlazEffect, Mar 21, 2021.

  1. BlazEffect

    BlazEffect Creeper

    Messages:
    4
    Hey, I'm trying to create a multi server and I'm having a problem. When I try to join version 1.16, I log in successfully. On version 1.16.100 or higher, PlaySatusPacket sends "player_spawn" and disconnect me and doesn't send PlayerJoinEvent what could be the problem
     
  2. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    Version mismatch? No shoot sherlock
     
    Primus and BlazEffect like this.
  3. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    Primus and BlazEffect like this.
  4. BlazEffect

    BlazEffect Creeper

    Messages:
    4
    Thanks, I think that helps me
     
    minijaham likes this.
  5. BlazEffect

    BlazEffect Creeper

    Messages:
    4
    Hi I have a problem again with support of version 1.16.100. If I send you a plugin, can you explain to me what I'm doing wrong?
     
  6. mmm545

    mmm545 Baby Zombie

    Messages:
    152
    GitHub:
    mmm545
    the plugin sent above isn't updated anymore
    tbh multiprotocol is a pain and i don't think you can find any, other plugins out there aren't really 'multiprotocol', they just bypass the protocol check
     
  7. BlazEffect

    BlazEffect Creeper

    Messages:
    4
    I know. But even when I modified the server core, I have the same problem, I made all the changes to the protocol version 1.16.100, but when I try to connect to the server, I get disconnected, but before that disconnection, the PlayStatusPacket is sent with the status PLAYER_SPAWN, as I understand that the server does not want to load chunks for the player spawn.

    If someone can help, then I will send the server core
     
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