Hello! I was wondering how i would spawn more types of particles with EntityEventPacket, like the FIREWORK_PARTICLES for example. Anyone got any ideas how to do this?
But how do i correctly add one of these kinds of particles to a certain position in a level? I was thinking PHP: $level->broadcastEntityEvent(EntityEventPacket::DRAGON_PUKE); But that wont work and idk if im on the right track or not.