PocketMine-MP: PocketMine-MP Build 674 Server OS: Linux Debian Game version: PE/Win10 Problem: When I build something sometimes it get corrupted when I try to load this World on an other Server. For me that means that I can not upload maps on my website which is a problem for me. I know it ist something with the .mcapm Files but idk what ._. Below are useful Files Is there any way to fix this annoying bug? Attachments: https://cathesda.de/downloads/console.log https://cathesda.de/downloads/Spawn_0001.zip
By the console it looks like it may be a problem with one of your plugins, perhaps TapToDo. Is TapToDo on loaded on both servers?
Main Server: Plugins (12): PurePerms v1.4.1-3, DevTools v1.12.8, WorldProtect v2.3.5-6, PureChat v1.4.10-4, BlockSniper v2.3.0, CommandTP_-_Cathesda_Main v2.2.0, MagicWE2 v5.7.1, Schilder v1.0.4, Worlds v1.0.12, TapToDo_DokiaCraft v2.2.0, MSpawns v1.5.0, Alias v2 Other Server: Plugins (16): PurePerms v1.4.1-3, DevTools v1.12.8, Worlds v1.0.13, WorldProtect v2.3.5-6, PureChat v1.4.10-4, BlockSniper v2.3.0, MagicWE v0.4.0, EconomyAPI v5.7.1, CommandTP_SkyBlock v2.2.0, itemID_DoDo v1.1.0, DokiaCraft v2.2.0, EconomyShop v2.0.8, TapToDo_DokiaCraft v2.2.0, SkyBlock-Cathy v0.1.8, EconomySell v2.0.7-3, EconomyJob v2.0.4
Strange. I'm able to load it (and enter it) just fine on a server with DevTools being the only plugin (nice spawn design BTW). Did you try renaming the world's folder to "world" (without the quotes)? I had to do so to load it.
That world works find for me. Do you have read and write permissions for the directory that PocketMine is in?