Here's my code: PHP: <?phpnamespace FeedHealCMD\Commands;use FeedHealCMD\Main;use pocketmine\command\Command;use pocketmine\command\CommandSender;use pocketmine\Player;use pocketmine\level\sound\{ AnvilBreakSound, AnvilFallSound, AnvilUseSound, BlazeShootSound, ClickSOund, DoorBumpSound, DoorCrashSound, DoorSound, EndermanTeleportSound, FizSound, GenericSound, GhastShootSound, GhastSound, LaunchSound, PopSound};class FeedCommand extends Command{ private $plugin; private $config; public function __construct() { $this->plugin = Main::getInstance(); parent::__construct("feed"); $this->setDescription("Feed yourself!"); $this->setPermission("command.use.feed"); $this->config = Main::$config; } public function execute(CommandSender $sender, string $commandLabel, array $args) { if ($sender instanceof Player) { if ($sender->hasPermission("command.use.feed")) { if (empty($args[0])) { $sender->setFood(20); $sender->setSaturation(20); $sender->sendMessage($this->config["feedsuccess"]); $sender->getLevel()->addSound(new $this->config["feedsound"]($sender)); return false; } if (Main::getInstance()->getServer()->getPlayer($args[0])) { $player = Main::getInstance()->getServer()->getPlayer($args[0]); $player->setFood(20); $player->setSaturation(20); $sender->sendMessage($this->config["feedsuccess"]); $sender->getLevel()->addSound(new $this->config["feedsound"]($sender)); } } else { $sender->sendMessage($this->config["nopermission"]); } } else { $sender->sendMessage("The command must be executed in-game."); } }} I am having trouble with using config with adding sounds ._. My config: PHP: # Message it sends when successfully executes /feedfeedsuccess: "Successfully Fed!"# Message it sends when successfully executes /healhealsuccess: "Successfully Healed!"# Message that sends to player who executed the commands without permissionnopermission: "You do not have permission to use this command"# Sound effect when player executes /feed. Default: AnvilUseSound.feedsound: "AnvilUseSound"# Sound effect when player executes /heal. Default: AnvilUseSound.healsound: "AnvilUseSound"# AnvilBreakSound# AnvilFallSound# AnvilUseSound# BlazeShootSound# ClickSOund# DoorBumpSound# DoorCrashSound# DoorSound# EndermanTeleportSound# FizSound# GenericSound# GhastShootSound# GhastSound# LaunchSound# PopSound I am getting this issue: