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Is it possible to detect auto clickers?

Discussion in 'Development' started by Vaxrp, Oct 31, 2017.

  1. Vaxrp

    Vaxrp Witch

    Messages:
    73
    GitHub:
    Vaxrp
    Is making an autoclicker detector (constant cps) and a certain cps limit to kick. How would this be possible? In what way and what would be the downsides please help. Thanks
     
  2. ItzAribie

    ItzAribie Spider Jockey

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    41
    Use PlayerInteractEvent make a array like $this->cps[$event->getPlayer()->getName()] = time();
     
  3. SkySeven

    SkySeven Baby Zombie

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    145
    GitHub:
    SkySevenMC
    I think InteractEvent is only when a player click on a block or when he use an item.
     
  4. SkySeven

    SkySeven Baby Zombie

    Messages:
    145
    GitHub:
    SkySevenMC
    I think you must use a packet.
     
  5. Sandertv

    Sandertv Zombie Pigman Poggit Reviewer

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    GitHub:
    Sandertv
    No.
     
  6. Thunder33345

    Thunder33345 Moderator Staff Member

    Messages:
    2,137
    GitHub:
    Thunder33345
    interact event should work
    also people can simply make their autoclicker fluctuate the timing
    enough to not be flagged
    Please use a more descriptive title BTW
     
  7. ItzAribie

    ItzAribie Spider Jockey

    Messages:
    41
    Please stop post you say anything if it uses packet it will do lagg server there are functions already done for it.
     
    jasonwynn10 likes this.
  8. Kyd

    Kyd Zombie Pigman

    Messages:
    678
    GitHub:
    boi1216
    No
     
  9. jasonwynn10

    jasonwynn10 Moderator Poggit Reviewer

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    jasonwynn10
    If you don't know what you're talking about, don't tell others information you are unsure of yourself
     
    SOFe and ItzAribie like this.
  10. Awzaw

    Awzaw Zombie Pigman Poggit Admin

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    726
    GitHub:
    awzaw
    That's why the latest speed cameras measure your average speed over a given distance - sometimes as much as 2km... However you do this you'll be compromising between accurate auto-click detection (including no false positives) and speed of reaction, depending on your sample duration; you'll log clicks for all players over x seconds, and if it exceeds your config limit - carefully chosen through empirical research - then take action accordingly. Then either reset and start again, or use a sliding sample which pops and pushes data and polls periodically.
     
    Remarkabless likes this.
  11. SkySeven

    SkySeven Baby Zombie

    Messages:
    145
    GitHub:
    SkySevenMC
    Just help him instead of saying that.
     
    Remarkabless likes this.
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