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Inventory\ crafting error

Discussion in 'Help' started by Levi, Oct 10, 2017.

  1. Levi

    Levi Skeleton

    Messages:
    955
    GitHub:
    captainleviftw
    Code:
    [18:11:11] [Server thread/CRITICAL]: RuntimeException: "Index invalid or out of range" (EXCEPTION) in "src/pocketmine/inventory/BaseInventory" at line 95
    [18:11:11] [Server thread/DEBUG]: #0 src/pocketmine/inventory/transaction/action/SlotChangeAction(78): pocketmine\inventory\BaseInventory->getItem(integer 4)
    [18:11:11] [Server thread/DEBUG]: #1 src/pocketmine/inventory/transaction/InventoryTransaction(124): pocketmine\inventory\transaction\action\SlotChangeAction->isValid(pocketmine\Player object)
    [18:11:11] [Server thread/DEBUG]: #2 src/pocketmine/inventory/transaction/InventoryTransaction(235): pocketmine\inventory\transaction\InventoryTransaction->matchItems(array Array(), array Array())
    [18:11:11] [Server thread/DEBUG]: #3 src/pocketmine/inventory/transaction/InventoryTransaction(253): pocketmine\inventory\transaction\InventoryTransaction->canExecute()
    [18:11:11] [Server thread/DEBUG]: #4 src/pocketmine/Player(2255): pocketmine\inventory\transaction\InventoryTransaction->execute()
    [18:11:11] [Server thread/DEBUG]: #5 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(131): pocketmine\Player->handleInventoryTransaction(pocketmine\network\mcpe\protocol\InventoryTransactionPacket object)
    [18:11:11] [Server thread/DEBUG]: #6 src/pocketmine/network/mcpe/protocol/InventoryTransactionPacket(149): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleInventoryTransaction(pocketmine\network\mcpe\protocol\InventoryTransactionPacket object)
    [18:11:11] [Server thread/DEBUG]: #7 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(91): pocketmine\network\mcpe\protocol\InventoryTransactionPacket->handle(pocketmine\network\mcpe\PlayerNetworkSessionAdapter object)
    [18:11:11] [Server thread/DEBUG]: #8 src/pocketmine/network/mcpe/protocol/BatchPacket(118): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(pocketmine\network\mcpe\protocol\InventoryTransactionPacket object)
    [18:11:11] [Server thread/DEBUG]: #9 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(91): pocketmine\network\mcpe\protocol\BatchPacket->handle(pocketmine\network\mcpe\PlayerNetworkSessionAdapter object)
    [18:11:11] [Server thread/DEBUG]: #10 src/pocketmine/Player(2990): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(pocketmine\network\mcpe\protocol\BatchPacket object)
    [18:11:11] [Server thread/DEBUG]: #11 src/pocketmine/network/mcpe/RakLibInterface(143): pocketmine\Player->handleDataPacket(pocketmine\network\mcpe\protocol\BatchPacket object)
    [18:11:11] [Server thread/DEBUG]: #12 src/raklib/server/ServerHandler(97): pocketmine\network\mcpe\RakLibInterface->handleEncapsulated(string 216.218.74.207:51261, raklib\protocol\EncapsulatedPacket object, integer 0)
    [18:11:11] [Server thread/DEBUG]: #13 src/pocketmine/network/mcpe/RakLibInterface(84): raklib\server\ServerHandler->handlePacket()
    [18:11:11] [Server thread/DEBUG]: #14 src/pocketmine/network/Network(89): pocketmine\network\mcpe\RakLibInterface->process()
    [18:11:11] [Server thread/DEBUG]: #15 src/pocketmine/Server(2517): pocketmine\network\Network->processInterfaces()
    [18:11:11] [Server thread/DEBUG]: #16 src/pocketmine/Server(2270): pocketmine\Server->tick()
    [18:11:11] [Server thread/DEBUG]: #17 src/pocketmine/Server(2149): pocketmine\Server->tickProcessor()
    [18:11:11] [Server thread/DEBUG]: #18 src/pocketmine/Server(1731): pocketmine\Server->start()
    [18:11:11] [Server thread/DEBUG]: #19 src/pocketmine/PocketMine(553): pocketmine\Server->__construct(BaseClassLoader object, pocketmine\utils\MainLogger object, string /home/sky/, string /home/sky/, string /home/sky/plugins/)
    [18:11:11] [Server thread/CRITICAL]: RuntimeException: "Input 0 has already been set" (EXCEPTION) in "src/pocketmine/inventory/transaction/CraftingTransaction" at line 63
    
     
  2. QuiverlyRivalry

    QuiverlyRivalry Zombie Pigman

    Messages:
    491
    GitHub:
    quiverlyrivalry
    Well...
    You needa sort ur post out xD answer the 7 W's before posting, include them. Eg who, what, when, where, why and how I guess. Be specific! Did you use plugins or ur version of pmmp
     
  3. EdwardHamHam

    EdwardHamHam Skeleton

    Messages:
    962
    GitHub:
    edwardhamham
    We need to know more information than that. How did it happen? What's your version?
    That sounds more like what to do during a criminal investigation. Also, there are only six words, and only five of them start with "w" :facepaw:
     
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