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Importing worlds, what am i doing wrong

Discussion in 'Help' started by 7thShark, Jul 13, 2017.

  1. 7thShark

    7thShark Spider

    Messages:
    11
    I've been trying to import one of my survival worlds onto my pocketmine server. There's just better land generation and the big trees... Anyways, I would put the world file from my phone to the worlds folder in the pocketmine directory. I tried finding a plugin to load the world, but "Worlds," the plugin I attempted this with, won't give any commands in /help.

    To bypass the need for a plugin, I deleted the default world and imported the new world. I renamed the world folder to "world," I edited the world name file to "world." The command prompt says it couldn't find a world and starts generating a new one.

    I've also tried swapping out the level.dat, not sure how much that'd even do, but the server won't even startup then.
     
  2. EdwardHamHam

    EdwardHamHam Skeleton

    Messages:
    962
    GitHub:
    edwardhamham
    What format is the world that you're trying to import?
     
  3. 7thShark

    7thShark Spider

    Messages:
    11
    the world is going directly from my phone to the server. No zipping, if that's what you mean
     
  4. EdwardHamHam

    EdwardHamHam Skeleton

    Messages:
    962
    GitHub:
    edwardhamham
    Pocketmine doesn't really support the MCPE world format, AFAIK. You can convert it however, or generate a Minecraft PC world and import it in (PocketMine supports the world format that PC uses).
     
  5. 7thShark

    7thShark Spider

    Messages:
    11
    Okay, I'll try a pc world
     
  6. 7thShark

    7thShark Spider

    Messages:
    11
    I'm clearly still doing something wrong. I import the pc world into the pocketmine worlds folder and delete the original. I rename the new folder to "world." I start up the server, join, and it's back to the old world\


    nevermind. Typed /spawn and its the pc world
     
  7. HimbeersaftLP

    HimbeersaftLP Fish

    Messages:
    2,402
    GitHub:
    HimbeersaftLP
    The only thing you have to do now is to edit the level name level.dat with an nbt editor otherwise some plugins could glitch really hard
     
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