How do you do that after destroying Stone with a golden pick, you cancel the task of renewing? PHP: <?phppublic function onBreak(BlockBreakEvent $event){ $blok = $event->getBlock(); $gracz = $event->getPlayer(); $y = $blok->getFloorY(); $x = $blok->getFloorX(); $z = $blok->getFloorZ(); if($blok->getId() == 1){ $task = new Task($this, $event->getBlock()->getFloorX(), $event->getBlock()->getFloorY(), $event->getBlock()->getFloorZ()); $this->getServer()->getScheduler()->scheduleDelayedTask($task, 30); } }}//Task.php<?phpnamespace StoneFarm;use pocketmine\block\Block;use pocketmine\block\Air;use pocketmine\block\Stone;use pocketmine\math\Vector3;use pocketmine\scheduler\PluginTask;class Task extends PluginTask{ private $z; private $y; private $x;private $gracz; public function __construct($gracz, $x, $y, $z){parent::__construct($gracz); $this->x = $x;$this->y = $y;$this->z = $z;$this->gracz = $gracz; } public function onRun($currentTick){$level = $this->gracz->getServer()->getLevelByName("world");if($level->getBlock(new Vector3($this->x, $this->y, $this->z))->getId() == 0) { $level->setBlock(new Vector3($this->x, $this->y, $this->z), new Stone()); }}}